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The default depth clear value in most graphics APIs is 1.0, as 1.0 is generally treated as furthest away.
But in the WebGPU specification, it specifies the default value is 0.0:
https://gpuweb.github.io/gpuweb/#dom-gpurenderpassdepthstencilattachment-depthclearvalue
Doesn't this mean most adopters will need to specify the depthClearValue of 1.0 defeating the purpose of the default value?
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copyeditingPure editorial stuff (copyediting, *.bs file syntax, etc.)Pure editorial stuff (copyediting, *.bs file syntax, etc.)