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Mesh shader support #3015

@rishflab

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@rishflab

Apple just announced mesh shader support for the upcoming metal 3.0 release and Khronos is working on adding it to Vulkan (taking their sweet time). Directx12 has supported it for a while now. With the three big players and general industry consensus moving towards a mesh shader future, can we get mesh shader support in webgpu?

From what I have gathered, mesh shading is a pretty big paradigm shift, comparable to opengl 2.0 -> opengl 3.3. I think webgpu needs needs to keep up these shifts otherwise it ends up going the way of webgl. This is not a bad thing per say as webgl has seen heaps of use, but people revert back to native API's when they want to do anything serious.

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    apiWebGPU APIfeature requestA request for a new GPU feature exposed in the APIlarge

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