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Consider putting most of the writeTexture validation on the device timeline. #2680

@Kangz

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@Kangz

Right now GPUQueue.writeTexture runs validating linear layout on the content timeline and raises an exception if it fails. There doesn't seem to be a strong reason why that's the case, and this is duplicating validation code in browsers to be both in the GPU process and the content process. We should run that validation on the device timeline instead.

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