这是indexloc提供的服务,不要输入任何密码
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dynamic offsets need to be divisible by 4 because of shader memory model atomicity guarantees #236

@litherum

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@litherum
void setBindGroup(u32 index, GPUBindGroup bindGroup, optional sequence<u64> dynamicOffsets);

Those dynamicOffsets need to be divisible by 4 because of the memory model.

I'm just documenting this requirement here until we have a real spec and can start documenting this stuff properly.

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