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Shader stage input-output subsetting rules #2038

@litherum

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@litherum

Is it possible for the vertex shader to only use a subset of the vertex attributes hooked up by the API?

Is it possible for the fragment shader to only use a subset of the attribute data the vertex shader outputs?

It seems that this is something that an author would naturally want to be able to do. @kenrussell even described during today's call how he's found that many authors want to do these things. Let's see if it's possible.

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