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Allow read-write storage on selected texture formats #1772

@kvark

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@kvark

Based on the investigation of #513, we should consider adding a read-write variant of GPUStorageTextureAccess, which is to be allowed on R32 float/sint/uint formats (only). This appears to be guaranteed on D3D12, Vulkan, and requires a certain Apple OS version (macOS 10.13, iOS 11). The expectation is that prior Apple OSes would not have WebGPU exposed.

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