这是indexloc提供的服务,不要输入任何密码
Skip to content

Should texture coords (sampler address modes) be u,v,w or s,t,r? #157

@kainino0x

Description

@kainino0x

s,t,r goes out of order (alphabetically), whereas u,v,w does not. For that reason I prefer u,v,w. Especially in the IDL and autocomplete where they will appear as rAddressMode, sAddressMode, tAddressMode (z, x, y).

  • s,t,r: Metal, OpenGL
  • u,v,w: D3D12, Vulkan

cc #73

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions