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Today, there's no way to do "reflection" on an object to see what descriptor it was created with (or what the results of defaulting were, or see what fields were obeyed), with a few exceptions: GPUDevice.features, GPUDevice.limits, and GPUPipelineBase.getBindGroupLayout().
Should we reflect descriptors for other objects?
Easy cases: buffer, texture, etc.
Hard cases: bind group layout, bind group
Non-blocking because adding them is a non-breaking change.