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Currently there's no conversion (at last for the D3D11/12 backend), so if for eg the input state is declaring a int4 for position and the shader is taking a vec4 it does not work.
[EDIT] Note however that it does work when the data in the buffer are flagged as normalized (so there must be a conversion path somewhere already existing - still speaking about D3D11/12 backend) [/EDIT]