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wgslWebGPU Shading Language IssuesWebGPU Shading Language Issues
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Packed types are used to compact buffer data.
This can have a negative impact in the ecosystem since WebGPU data needs to be streamed from the web. This means that assets should be compressed as much as possible. Modern games can’t afford to post-process the GPU data (performance and memory) so typically they ship with the assets packed and compressed and they inflate them directly into GPU resources which are ready to be consumed.
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wgslWebGPU Shading Language IssuesWebGPU Shading Language Issues