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wgslWebGPU Shading Language IssuesWebGPU Shading Language Issues
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We've heard from a few developers that they actually use the same source on both GL and DX. They get away with it by just doing things like #define vec4 float4
and their source is simple enough that it just works. We should consider allowing the same kind of solution in WGSL.
Loop sugar would be helpful in this regard too: #569
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wgslWebGPU Shading Language IssuesWebGPU Shading Language Issues