-
Notifications
You must be signed in to change notification settings - Fork 329
Closed
Labels
wgslWebGPU Shading Language IssuesWebGPU Shading Language Issues
Description
As we start to design more of WGSL I think we should lay out criteria for the design of the language and how we decide what is included. As a start, the criteria we've been working with are:
- text based language
- writable by programmers
- cost free bijection [wgsl] Define what bijective to SPIR-V means #582 between WebGPU SPIR-V and WGSL and back
- The bijection is simple and efficient, doesn't require an optimizing WGSL compiler
- Directly represents structured control flow
- Language is as small as possible to represent what we need
- The burden is always to show why we must add something
Other considerations we should add to the list?
kdashg and ghishadow
Metadata
Metadata
Assignees
Labels
wgslWebGPU Shading Language IssuesWebGPU Shading Language Issues