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[bindless] How to represent RO vs. RW usages for pinning? #5376

@Kangz

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@Kangz

To handle memory barriers for binding arrays, we need to know if (for example) the texture is pinned to a read-only storage usage or to a read-write storage usage. The current proposal uses GPUTextureUsage with the assumption that it could be extended with GPUTextureUsage.STORAGE_READONLY_BINDING.

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