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apiWebGPU APIWebGPU APIlargequestionwgslWebGPU Shading Language IssuesWebGPU Shading Language Issues
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I've made a Ray-tracing implementation for the D3D12 (using DXR) and Vulkan (using VK_KHR_ray_tracing) backend of Dawn.
To demonstrate usage:
Link to specification here.
Starcounter-Jack, lin7sh, httpdigest, kargeor, yyc-git and 46 moreStarcounter-Jack, lin7sh, httpdigest, troy351, kargeor and 20 moreStarcounter-Jack, lin7sh, kocsis1david, httpdigest, kargeor and 30 more
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apiWebGPU APIWebGPU APIlargequestionwgslWebGPU Shading Language IssuesWebGPU Shading Language Issues