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[Immediates] Should failing to set an immediate value used by the shader be a validation error? #5318

@jimblandy

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@jimblandy

The current proposal for immediate data says that immediate values are initially set to zero. Would it be more helpful to raise a validation error when a shader would refer to an immediate whose value has not been provided?

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apiWebGPU APIapi resolvedResolved - waiting for a change to the API specification

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