<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="hr" sourcelanguage="en">
<context>
    <name>CmdMeshAddFacet</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Add triangle</source>
        <translation>Dodaj trokut</translation>
    </message>
    <message>
        <source>Add triangle manually to a mesh</source>
        <translation>Ručno dodaj trokut mreži</translation>
    </message>
</context>
<context>
    <name>CmdMeshBoundingBox</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Boundings info...</source>
        <translation>Informacije o granicama...</translation>
    </message>
    <message>
        <source>Shows the boundings of the selected mesh</source>
        <translation>Prikazuje granicu odabrane mreže</translation>
    </message>
</context>
<context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Regular solid...</source>
        <translation>Obično tijelo...</translation>
    </message>
    <message>
        <source>Builds a regular solid</source>
        <translation>Kreira obično tijelo</translation>
    </message>
</context>
<context>
    <name>CmdMeshDemolding</name>
    <message>
        <source>Interactive demolding direction</source>
        <translation>Smjer interaktivnog oblikovanja</translation>
    </message>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
</context>
<context>
    <name>CmdMeshDifference</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Difference</source>
        <translation>Razlika</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Face info</source>
        <translation>Informacije površine</translation>
    </message>
    <message>
        <source>Information about face</source>
        <translation>Informacije o površini</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Check solid mesh</source>
        <translation>Provjerite tijelo MESH-a</translation>
    </message>
    <message>
        <source>Checks whether the mesh is a solid</source>
        <translation>Provjerava je li MESH tijelo</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluation</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Opens a dialog to analyze and repair a mesh</source>
        <translation>Otvara dijalog za analizu i popravak MESH-a</translation>
    </message>
    <message>
        <source>Evaluate &amp;&amp; Repair mesh...</source>
        <translation>Procijeni i Pop&amp;ravi MESH...</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeMesh</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mreža</translation>
    </message>
    <message>
        <source>Make a Box</source>
        <translation type="obsolete">Napravi kvadar</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeTool</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mreža</translation>
    </message>
    <message>
        <source>Make a Tool</source>
        <translation type="obsolete">Napravi Alat</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeUnion</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mreža</translation>
    </message>
    <message>
        <source>Make Union</source>
        <translation type="obsolete">Napravi uniju</translation>
    </message>
</context>
<context>
    <name>CmdMeshExport</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Export mesh...</source>
        <translation>Izvoz MESH-a...</translation>
    </message>
    <message>
        <source>Exports a mesh to file</source>
        <translation>Izvoz MESH-a u datoteku</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Close hole</source>
        <translation>Zatvori rupe</translation>
    </message>
    <message>
        <source>Close holes interactively</source>
        <translation>Zatvori rupe interaktivno</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillupHoles</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Fill holes...</source>
        <translation>Ispuni rupe...</translation>
    </message>
    <message>
        <source>Fill holes of the mesh</source>
        <translation>Ispuni rupe MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshFlipNormals</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Flip normals</source>
        <translation>Zrcali normale</translation>
    </message>
    <message>
        <source>Flips the normals of the mesh</source>
        <translation>Zrcali normale MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromGeometry</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Create mesh from geometry...</source>
        <translation>Stvaranje MESH iz geometrije ...</translation>
    </message>
    <message>
        <source>Create mesh from the selected geometry</source>
        <translation>Stvori MESH od odabranih objekata</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromPartShape</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Create mesh from shape...</source>
        <translation>Stvori mrežu od oblika ...</translation>
    </message>
    <message>
        <source>Tessellate shape</source>
        <translation>Pretvori oblik u mrežu</translation>
    </message>
</context>
<context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Harmonize normals</source>
        <translation>Uskladi normale</translation>
    </message>
    <message>
        <source>Harmonizes the normals of the mesh</source>
        <translation>Usklađuje normale MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshImport</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Import mesh...</source>
        <translation>Uvezi MESH...</translation>
    </message>
    <message>
        <source>Imports a mesh from file</source>
        <translation>Uvoz MESH-a iz datoteke</translation>
    </message>
</context>
<context>
    <name>CmdMeshIntersection</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Intersection</source>
        <translation>Presjek</translation>
    </message>
</context>
<context>
    <name>CmdMeshMerge</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Merge</source>
        <translation type="unfinished">Merge</translation>
    </message>
    <message>
        <source>Merges selected meshes into one</source>
        <translation type="unfinished">Merges selected meshes into one</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyCut</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Cut mesh</source>
        <translation>Izreži MESH</translation>
    </message>
    <message>
        <source>Cuts a mesh with a picked polygon</source>
        <translation>Presjeca MESH sa odabranim poligonom</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySegm</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Make segment</source>
        <translation>Stvori segment</translation>
    </message>
    <message>
        <source>Creates a mesh segment</source>
        <translation>Stvara segment MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySelect</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Select mesh</source>
        <translation>Odaberi MESH</translation>
    </message>
    <message>
        <source>Select an area of the mesh</source>
        <translation>Odaberite područje MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySplit</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Split mesh</source>
        <translation>Podjeli MESH</translation>
    </message>
    <message>
        <source>Splits a mesh into two meshes</source>
        <translation>Podijeli MESH na dva dijela</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyTrim</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Trim mesh</source>
        <translation>Izreži mesh</translation>
    </message>
    <message>
        <source>Trims a mesh with a picked polygon</source>
        <translation>Presjeca mrežu sa odabranim poligonom</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Remove components by hand...</source>
        <translation>Ukloniti komponente ručno...</translation>
    </message>
    <message>
        <source>Mark a component to remove it from the mesh</source>
        <translation>Označi komponenta koju želite uklonili iz MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveComponents</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Remove components...</source>
        <translation>Ukloniti komponente...</translation>
    </message>
    <message>
        <source>Remove topologic independent components from the mesh</source>
        <translation>Izvadite komponente neovisne o topologiji iz MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshSegmentation</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Create mesh segments...</source>
        <translation>Kreiraj segmente mesh-a...</translation>
    </message>
    <message>
        <source>Create mesh segments</source>
        <translation>Kreiraj segmente mesh-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshSmoothing</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Smooth...</source>
        <translation>Izgladi...</translation>
    </message>
    <message>
        <source>Smooth the selected meshes</source>
        <translation>Izgladi odabrani MESH</translation>
    </message>
</context>
<context>
    <name>CmdMeshToolMesh</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Segment by tool mesh</source>
        <translation>Segmentiraj pomoću MESH-a</translation>
    </message>
    <message>
        <source>Creates a segment from a given tool mesh</source>
        <translation>Stvara segment iz danog alata MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshTransform</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Transform mesh</source>
        <translation>Transformacija MESH-a</translation>
    </message>
    <message>
        <source>Rotate or move a mesh</source>
        <translation>Zakretanje ili premještanje MESH-a</translation>
    </message>
</context>
<context>
    <name>CmdMeshTrimByPlane</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Trim mesh with a plane</source>
        <translation type="unfinished">Trim mesh with a plane</translation>
    </message>
    <message>
        <source>Trims a mesh with a plane</source>
        <translation type="unfinished">Trims a mesh with a plane</translation>
    </message>
</context>
<context>
    <name>CmdMeshUnion</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Union</source>
        <translation>Unija</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvature</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Calculates the curvature of the vertices of a mesh</source>
        <translation>Izračunava zakrivljenost vrhova mreže</translation>
    </message>
    <message>
        <source>Curvature plot</source>
        <translation>Iscrtavanje krivina</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
        <source>Mesh</source>
        <translation>Mreža</translation>
    </message>
    <message>
        <source>Curvature info</source>
        <translation>Informacije krivina</translation>
    </message>
    <message>
        <source>Information about curvature</source>
        <translation>Informacije o zakrivljenosti</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
        <source>&amp;Help</source>
        <translation type="obsolete">&amp;Pomoć</translation>
    </message>
    <message>
        <source>F1</source>
        <translation type="obsolete">F1</translation>
    </message>
    <message>
        <source>&amp;Close</source>
        <translation type="obsolete">&amp;Zatvori</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation type="obsolete">Alt+C</translation>
    </message>
    <message>
        <source>Mesh information</source>
        <translation>Informacije MESH-a</translation>
    </message>
    <message>
        <source>No information</source>
        <translation>Nema informacija</translation>
    </message>
    <message>
        <source>Number of points:</source>
        <translation>Broj vrhova:</translation>
    </message>
    <message>
        <source>Number of edges:</source>
        <translation>Broj rubova:</translation>
    </message>
    <message>
        <source>Refresh</source>
        <translation>Osvježi</translation>
    </message>
    <message>
        <source>Analyze</source>
        <translation>Analiziraj</translation>
    </message>
    <message>
        <source>Repair</source>
        <translation>Popravak</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Orijentacija</translation>
    </message>
    <message>
        <source>Degenerated faces</source>
        <translation>Degenerirane površine</translation>
    </message>
    <message>
        <source>Face indices</source>
        <translation>Indeksi površina</translation>
    </message>
    <message>
        <source>Number of faces:</source>
        <translation>Broj površina:</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Dvostruke površine</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>Dvostruki vrhovi</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Jednostruki</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Preklapanja</translation>
    </message>
    <message>
        <source>All above tests together</source>
        <translation>Sve gore testovi zajedno</translation>
    </message>
    <message>
        <source>Repetitive repair</source>
        <translation>Ponavljajući popravak</translation>
    </message>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Procijeni &amp; Popravi MESH</translation>
    </message>
    <message>
        <source>Folds on surface</source>
        <translation>Nabori na površini</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
        <source>No information</source>
        <translation>Nema informacija</translation>
    </message>
    <message>
        <source>Invalid neighbour indices</source>
        <translation>Nevažeći susjedni indeksi</translation>
    </message>
    <message>
        <source>Invalid face indices</source>
        <translation>Nevaljani indeksi površina</translation>
    </message>
    <message>
        <source>Invalid point indices</source>
        <translation>Nevažeća točka indeksa</translation>
    </message>
    <message>
        <source>Multiple point indices</source>
        <translation>Višestruki indeksi točaka</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Jednostruki</translation>
    </message>
    <message>
        <source>Cannot remove non-manifolds</source>
        <translation>Ne mogu ukloniti jednostruke</translation>
    </message>
    <message>
        <source>No selection</source>
        <translation>Nema odabira</translation>
    </message>
    <message>
        <source>No flipped normals</source>
        <translation>Nema zrcaljenih normala</translation>
    </message>
    <message>
        <source>%1 flipped normals</source>
        <translation>%1 zrcaljenih normala</translation>
    </message>
    <message>
        <source>No non-manifolds</source>
        <translation>Nema jednostrukih</translation>
    </message>
    <message>
        <source>%1 non-manifolds</source>
        <translation>%1 jednostrukih</translation>
    </message>
    <message>
        <source>No invalid indices</source>
        <translation>Nema nevažećih indeksa</translation>
    </message>
    <message>
        <source>No degenerations</source>
        <translation>Nema degeneracija</translation>
    </message>
    <message>
        <source>%1 degenerated faces</source>
        <translation>%1 degeneriranih površina</translation>
    </message>
    <message>
        <source>No duplicated faces</source>
        <translation>Nema dvostrukih površina</translation>
    </message>
    <message>
        <source>%1 duplicated faces</source>
        <translation>%1 dvostrukih površina</translation>
    </message>
    <message>
        <source>No duplicated points</source>
        <translation>Nema dvostrukih točaka</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>Dvostruki vrhovi</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Orijentacija</translation>
    </message>
    <message>
        <source>Indices</source>
        <translation>Indeksi</translation>
    </message>
    <message>
        <source>Degenerations</source>
        <translation>Degeneracije</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Dvostruke površine</translation>
    </message>
    <message>
        <source>No self-intersections</source>
        <translation>Nema prekalpanja</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Preklapanja</translation>
    </message>
    <message>
        <source>Mesh repair</source>
        <translation>Popravi MESH</translation>
    </message>
    <message>
        <source>Flipped normals found</source>
        <translation>Pronađene zrcaljene normale</translation>
    </message>
    <message>
        <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
        <translation>Provjera nije uspjela zbog nabora na površini.
Molimo pokrenite naredbu za popravak nabora</translation>
    </message>
    <message>
        <source>No folds on surface</source>
        <translation>Bez nabora na površini</translation>
    </message>
    <message>
        <source>%1 folds on surface</source>
        <translation>%1 nabori na površini</translation>
    </message>
    <message>
        <source>Folds</source>
        <translation>Sklapanje</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
        <source>Regular Solid</source>
        <translation>Obično tijelo</translation>
    </message>
    <message>
        <source>&amp;Create</source>
        <translation>&amp;Izradi</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation>Alt+C</translation>
    </message>
    <message>
        <source>Cl&amp;ose</source>
        <translation>Za&amp;tvori</translation>
    </message>
    <message>
        <source>Alt+O</source>
        <translation>Alt+O</translation>
    </message>
    <message>
        <source>Solid:</source>
        <translation>Čvrsto tijelo:</translation>
    </message>
    <message>
        <source>Cube</source>
        <translation>Kocka</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Valjak</translation>
    </message>
    <message>
        <source>Cone</source>
        <translation>Stožac</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Kugla</translation>
    </message>
    <message>
        <source>Ellipsoid</source>
        <translation>Elipsoid</translation>
    </message>
    <message>
        <source>Torus</source>
        <translation>Zavojnica</translation>
    </message>
    <message>
        <source>Height:</source>
        <translation>Duljina:</translation>
    </message>
    <message>
        <source>Length:</source>
        <translation>Duljina:</translation>
    </message>
    <message>
        <source>Width:</source>
        <translation>Širina:</translation>
    </message>
    <message>
        <source>Radius:</source>
        <translation>Polumjer:</translation>
    </message>
    <message>
        <source>Closed</source>
        <translation>Zatvoreno</translation>
    </message>
    <message>
        <source>Sampling:</source>
        <translation>Uzorkovanje:</translation>
    </message>
    <message>
        <source>Edge length:</source>
        <translation>Duljina ruba:</translation>
    </message>
    <message>
        <source>Radius 1:</source>
        <translation>Polumjer 1:</translation>
    </message>
    <message>
        <source>Radius 2:</source>
        <translation>Polumjer 2:</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
        <source>Create %1</source>
        <translation>Napravi %1</translation>
    </message>
    <message>
        <source>No active document</source>
        <translation>Nema aktivnog dokumenta</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSettingsImportExport</name>
    <message>
        <source>Mesh Formats</source>
        <translation type="unfinished">Mesh Formats</translation>
    </message>
    <message>
        <source>Export</source>
        <translation>Izvoz</translation>
    </message>
    <message>
        <source>Defines the deviation of tessellation to the actual surface</source>
        <translation>Određuje odstupanje od mozaika i stvarne površine</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Maximum mesh deviation</source>
        <translation type="unfinished">Maximum mesh deviation</translation>
    </message>
    <message>
        <source>mm</source>
        <translation type="obsolete">mm</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
        <source>Mesh view</source>
        <translation>Pregled MESH-a</translation>
    </message>
    <message>
        <source>Two-side rendering</source>
        <translation>Dvostrano renderiranje</translation>
    </message>
    <message>
        <source>Backface color</source>
        <translation>Boja stražnje površine</translation>
    </message>
    <message>
        <source>Smoothing</source>
        <translation>Izglađivanje</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt; To je najmanji kut između dva lica gdje se normale izračunavaju za napraviti ravno sjenčanje. &lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt; Ako je kut između normale na dvije susjedne lica je manji od pregib kut, lica će biti smoothshaded oko njihove zajedničke ruba. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Crease angle</source>
        <translation>Nabor kuta</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Sa ravnim sjenčanjem normale površina nisu definiane po točkama što vodi do neprirodnog izgleda zakrivljenih površina, dok upotreba Phong sjenčanja vodi do boljeg izgleda. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Define normal per vertex</source>
        <translation>Definiraj normalu po vrhu</translation>
    </message>
    <message utf8="true">
        <source> °</source>
        <translation> °</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defining the normals per vertex is also called &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt; &lt;span style=&quot; font-weight:600;&quot;&gt;Savjet&lt;/span&gt; &lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt; Definiranje normale na vrh je također pozvao &lt;span style=&quot; font-style:italic;&quot;&gt;Phong sjenčanje&lt;/span&gt; &lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt; &lt;span style=&quot; font-style:normal;&quot;&gt;pri definiranju normale po licu se zove&lt;/span&gt; Stan &lt;span style=&quot; font-style:normal;&quot;&gt;sjenčanje.&lt;/span&gt; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Default appearance for new meshes</source>
        <translation>Inicijalni izgled za nove MESH-eve</translation>
    </message>
    <message>
        <source>Default line color</source>
        <translation>Zadana boja linije</translation>
    </message>
    <message>
        <source>Mesh transparency</source>
        <translation>Transparentnost MESH-a</translation>
    </message>
    <message>
        <source>Default mesh color</source>
        <translation>Zadana boja MESH-a</translation>
    </message>
    <message>
        <source>Show bounding-box for highlighted or selected meshes</source>
        <translation>Pokaži graničnu kutiju za istaknute ili odabrane mreže</translation>
    </message>
    <message>
        <source>Line transparency</source>
        <translation>Transparentnost linije</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
        <source>Smoothing</source>
        <translation>Izglađivanje</translation>
    </message>
    <message>
        <source>Method</source>
        <translation>Metoda</translation>
    </message>
    <message>
        <source>Taubin</source>
        <translation>Taubin</translation>
    </message>
    <message>
        <source>Laplace</source>
        <translation>Laplace</translation>
    </message>
    <message>
        <source>Parameter</source>
        <translation>Parametar</translation>
    </message>
    <message>
        <source>Iterations:</source>
        <translation>Iteracije:</translation>
    </message>
    <message>
        <source>Lambda:</source>
        <translation>Lambda:</translation>
    </message>
    <message>
        <source>Mu:</source>
        <translation>Mu:</translation>
    </message>
    <message>
        <source>Only selection</source>
        <translation type="unfinished">Only selection</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
        <source>Add triangle</source>
        <translation>Dodaj trokut</translation>
    </message>
    <message>
        <source>Flip normal</source>
        <translation>Okreni normalu</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>Brisanje</translation>
    </message>
    <message>
        <source>Finish</source>
        <translation>Završiti</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFillHole</name>
    <message>
        <source>Finish</source>
        <translation>Završiti</translation>
    </message>
</context>
<context>
    <name>MeshGui::RemoveComponents</name>
    <message>
        <source>Remove components</source>
        <translation>Ukloniti komponente</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>Odaberite</translation>
    </message>
    <message>
        <source>Select whole component</source>
        <translation>Odznači cijelu komponentu</translation>
    </message>
    <message>
        <source>Pick triangle</source>
        <translation>Odaberite trokut</translation>
    </message>
    <message>
        <source>&lt; faces than</source>
        <translation>&lt; lica od</translation>
    </message>
    <message>
        <source>Region</source>
        <translation>Regija</translation>
    </message>
    <message>
        <source>Components</source>
        <translation>Komponente</translation>
    </message>
    <message>
        <source>All</source>
        <translation>Sve</translation>
    </message>
    <message>
        <source>Deselect</source>
        <translation>Odznači</translation>
    </message>
    <message>
        <source>Deselect whole component</source>
        <translation>Odznači cijelu komponentu</translation>
    </message>
    <message>
        <source>&gt; faces than</source>
        <translation>&gt; lica od</translation>
    </message>
    <message>
        <source>Region options</source>
        <translation>Opcije regija</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation>Poštovanje samo trokuta s normalama prema zaslonu</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation>Poštovanje jedino vidljivih trokuta</translation>
    </message>
</context>
<context>
    <name>MeshGui::Segmentation</name>
    <message>
        <source>Mesh segmentation</source>
        <translation>Segmentiranje mesh-a</translation>
    </message>
    <message>
        <source>Smooth mesh</source>
        <translation>Izgladi mesh</translation>
    </message>
    <message>
        <source>Plane</source>
        <translation>Površina</translation>
    </message>
    <message>
        <source>Tolerance</source>
        <translation>Tolerancija</translation>
    </message>
    <message>
        <source>Minumum number of faces</source>
        <translation>Minimalan broj ploha</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Valjak</translation>
    </message>
    <message>
        <source>Radius</source>
        <translation>Radijus</translation>
    </message>
    <message>
        <source>Tolerance (Flat)</source>
        <translation>Tolerancija (Ravno)</translation>
    </message>
    <message>
        <source>Tolerance (Curved)</source>
        <translation>Tolerancija (Zakrivljeno)</translation>
    </message>
    <message>
        <source>Minimum number of faces</source>
        <translation>Minimalan broj ploha</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Kugla</translation>
    </message>
</context>
<context>
    <name>MeshGui::Selection</name>
    <message>
        <source>Selection</source>
        <translation>Izbor</translation>
    </message>
    <message>
        <source>Add</source>
        <translation>Dodaj</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>Brisanje</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation>Poštovanje jedino vidljivih trokuta</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation>Poštovanje samo trokuta s normalama prema zaslonu</translation>
    </message>
    <message>
        <source>Use a brush tool to select the area</source>
        <translation type="unfinished">Use a brush tool to select the area</translation>
    </message>
    <message>
        <source>Clears completely the selected area</source>
        <translation type="unfinished">Clears completely the selected area</translation>
    </message>
</context>
<context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
        <source>Delete</source>
        <translation>Izbriši</translation>
    </message>
    <message>
        <source>Invert</source>
        <translation>Invertiraj</translation>
    </message>
</context>
<context>
    <name>Mesh_TrimByPlane</name>
    <message>
        <source>Select plane</source>
        <translation type="unfinished">Select plane</translation>
    </message>
    <message>
        <source>Please select a plane at which you trim the mesh.</source>
        <translation type="unfinished">Please select a plane at which you trim the mesh.</translation>
    </message>
</context>
<context>
    <name>Mesh_Union</name>
    <message>
        <source>OpenSCAD</source>
        <translation type="unfinished">OpenSCAD</translation>
    </message>
    <message>
        <source>Unknwon error occured while running OpenSCAD.</source>
        <translation type="unfinished">Unknwon error occured while running OpenSCAD.</translation>
    </message>
    <message>
        <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
        <translation type="unfinished">OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</translation>
    </message>
</context>
<context>
    <name>QDockWidget</name>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Procijeni &amp; Popravi MESH</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>Import mesh</source>
        <translation>Uvezi mrežu</translation>
    </message>
    <message>
        <source>Export mesh</source>
        <translation>Izvezi mrežu</translation>
    </message>
    <message>
        <source>Solid Mesh</source>
        <translation>Čvrsta mreža</translation>
    </message>
    <message>
        <source>Boundings</source>
        <translation>Granice</translation>
    </message>
    <message>
        <source>Fill holes</source>
        <translation>Ispuni rupe</translation>
    </message>
    <message>
        <source>Fill holes with maximum number of edges:</source>
        <translation>Ispunite rupe s maksimalnim brojem rubova:</translation>
    </message>
    <message>
        <source>Binary STL (*.stl)</source>
        <translation type="obsolete">Binarni STL (*.STL)</translation>
    </message>
    <message>
        <source>ASCII STL (*.ast)</source>
        <translation type="obsolete">ASCII STL (*.AST)</translation>
    </message>
    <message>
        <source>Binary Mesh (*.bms)</source>
        <translation type="obsolete">Binarni MESH (*.BMS)</translation>
    </message>
    <message>
        <source>Alias Mesh (*.obj)</source>
        <translation type="obsolete">Alias MESH (*.obj)</translation>
    </message>
    <message>
        <source>Inventor V2.1 ascii (*.iv)</source>
        <translation type="obsolete">Izumitelj V2.1 ASCII (*.iv)</translation>
    </message>
    <message>
        <source>All Files (*.*)</source>
        <translation type="obsolete">Sve datoteke (*.*)</translation>
    </message>
    <message>
        <source>ASCII STL (*.stl)</source>
        <translation type="obsolete">ASCII STL (*.STL)</translation>
    </message>
    <message>
        <source>VRML V2.0 (*.wrl *.vrml)</source>
        <translation type="obsolete">VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
        <source>Compressed VRML 2.0 (*.wrz)</source>
        <translation type="obsolete">Komprimirani VRML 2.0 (*.wrz)</translation>
    </message>
    <message>
        <source>Nastran (*.nas *.bdf)</source>
        <translation type="obsolete">Nastran (*.NAS *.BDF)</translation>
    </message>
    <message>
        <source>Python module def (*.py)</source>
        <translation type="obsolete">Python modul (*.py)</translation>
    </message>
    <message>
        <source>Meshing Tolerance</source>
        <translation>Tolerancija MESH-a</translation>
    </message>
    <message>
        <source>Enter tolerance for meshing geometry:</source>
        <translation>Unesite toleranciju geometrije MESH-a:</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is a solid.</source>
        <translation>MESH &apos;%1&apos; je tijelo.</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is not a solid.</source>
        <translation>MESH &apos;%1&apos; nije tijelo.</translation>
    </message>
    <message>
        <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
        <translation>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
        <source>[Points: %1, Edges: %2 Faces: %3]</source>
        <translation type="obsolete">[Vrhovi: %1, Rubovi: %2 Površine: %3]</translation>
    </message>
    <message>
        <source>Leave info mode</source>
        <translation>Zatvori info način rada</translation>
    </message>
    <message>
        <source>Index: %1</source>
        <translation>Indeks: %1</translation>
    </message>
    <message>
        <source>Leave hole-filling mode</source>
        <translation>Zatvori način rada za popunjavanje otvora</translation>
    </message>
    <message>
        <source>Leave removal mode</source>
        <translation>Zatvori način rada za uklanjanje</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
        <translation type="obsolete">Sve datoteke mreže (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
        <source>Stanford Polygon (*.ply)</source>
        <translation type="obsolete">Stanford Poligon (*.ply)</translation>
    </message>
    <message>
        <source>Object File Format (*.off)</source>
        <translation type="obsolete">Object File Format (*.off)</translation>
    </message>
    <message>
        <source>Standford Polygon (*.ply)</source>
        <translation type="obsolete">Standford Poligon (*. ply)</translation>
    </message>
    <message>
        <source>Delete selected faces</source>
        <translation>Izbriši odabrane površine</translation>
    </message>
    <message>
        <source>Clear selected faces</source>
        <translation>Izbriši odabrane površine</translation>
    </message>
    <message>
        <source>Annotation</source>
        <translation>Anotacija</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
        <translation type="obsolete">Sve MESH datoteke (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
    <message>
        <source>X3D Extensible 3D (*.x3d)</source>
        <translation type="obsolete">X3D Extensible 3D (*.x3d)</translation>
    </message>
    <message>
        <source>Display components</source>
        <translation type="unfinished">Display components</translation>
    </message>
    <message>
        <source>All Mesh Files</source>
        <translation type="unfinished">All Mesh Files</translation>
    </message>
    <message>
        <source>Binary STL</source>
        <translation type="unfinished">Binary STL</translation>
    </message>
    <message>
        <source>ASCII STL</source>
        <translation type="unfinished">ASCII STL</translation>
    </message>
    <message>
        <source>Binary Mesh</source>
        <translation type="unfinished">Binary Mesh</translation>
    </message>
    <message>
        <source>Alias Mesh</source>
        <translation type="unfinished">Alias Mesh</translation>
    </message>
    <message>
        <source>Object File Format</source>
        <translation type="unfinished">Object File Format</translation>
    </message>
    <message>
        <source>Inventor V2.1 ascii</source>
        <translation type="unfinished">Inventor V2.1 ascii</translation>
    </message>
    <message>
        <source>Stanford Polygon</source>
        <translation type="unfinished">Stanford Polygon</translation>
    </message>
    <message>
        <source>All Files</source>
        <translation type="unfinished">All Files</translation>
    </message>
    <message>
        <source>X3D Extensible 3D</source>
        <translation type="unfinished">X3D Extensible 3D</translation>
    </message>
    <message>
        <source>VRML V2.0</source>
        <translation type="unfinished">VRML V2.0</translation>
    </message>
    <message>
        <source>Compressed VRML 2.0</source>
        <translation type="unfinished">Compressed VRML 2.0</translation>
    </message>
    <message>
        <source>Nastran</source>
        <translation type="unfinished">Nastran</translation>
    </message>
    <message>
        <source>Python module def</source>
        <translation type="unfinished">Python module def</translation>
    </message>
    <message>
        <source>[Points: %1, Edges: %2, Faces: %3]</source>
        <translation type="unfinished">[Points: %1, Edges: %2, Faces: %3]</translation>
    </message>
    <message>
        <source>Import-Export</source>
        <translation type="unfinished">Import-Export</translation>
    </message>
</context>
<context>
    <name>Workbench</name>
    <message>
        <source>Analyze</source>
        <translation>Analiziraj</translation>
    </message>
    <message>
        <source>Boolean</source>
        <translation>Boolean</translation>
    </message>
    <message>
        <source>&amp;Meshes</source>
        <translation>&amp;MESH-evi</translation>
    </message>
    <message>
        <source>Mesh tools</source>
        <translation>Alati mreže</translation>
    </message>
</context>
</TS>
