/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup collada
 */

#include <algorithm>
#include <iostream>

/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"

#include "COLLADAFWMeshPrimitive.h"
#include "COLLADAFWMeshVertexData.h"
#include "COLLADAFWPolygons.h"

#include "MEM_guardedalloc.h"

extern "C" {
#include "BKE_customdata.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"

#include "BLI_edgehash.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
}

#include "ArmatureImporter.h"
#include "MeshImporter.h"
#include "collada_utils.h"

// get node name, or fall back to original id if not present (name is optional)
template<class T> static const std::string bc_get_dae_name(T *node)
{
  return node->getName().size() ? node->getName() : node->getOriginalId();
}

static const char *bc_primTypeToStr(COLLADAFW::MeshPrimitive::PrimitiveType type)
{
  switch (type) {
    case COLLADAFW::MeshPrimitive::LINES:
      return "LINES";
    case COLLADAFW::MeshPrimitive::LINE_STRIPS:
      return "LINESTRIPS";
    case COLLADAFW::MeshPrimitive::POLYGONS:
      return "POLYGONS";
    case COLLADAFW::MeshPrimitive::POLYLIST:
      return "POLYLIST";
    case COLLADAFW::MeshPrimitive::TRIANGLES:
      return "TRIANGLES";
    case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
      return "TRIANGLE_FANS";
    case COLLADAFW::MeshPrimitive::TRIANGLE_STRIPS:
      return "TRIANGLE_STRIPS";
    case COLLADAFW::MeshPrimitive::POINTS:
      return "POINTS";
    case COLLADAFW::MeshPrimitive::UNDEFINED_PRIMITIVE_TYPE:
      return "UNDEFINED_PRIMITIVE_TYPE";
  }
  return "UNKNOWN";
}

static const char *bc_geomTypeToStr(COLLADAFW::Geometry::GeometryType type)
{
  switch (type) {
    case COLLADAFW::Geometry::GEO_TYPE_MESH:
      return "MESH";
    case COLLADAFW::Geometry::GEO_TYPE_SPLINE:
      return "SPLINE";
    case COLLADAFW::Geometry::GEO_TYPE_CONVEX_MESH:
      return "CONVEX_MESH";
    case COLLADAFW::Geometry::GEO_TYPE_UNKNOWN:
    default:
      return "UNKNOWN";
  }
}

UVDataWrapper::UVDataWrapper(COLLADAFW::MeshVertexData &vdata) : mVData(&vdata)
{
}

#ifdef COLLADA_DEBUG
void WVDataWrapper::print()
{
  fprintf(stderr, "UVs:\n");
  switch (mVData->getType()) {
    case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: {
      COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
      if (values->getCount()) {
        for (int i = 0; i < values->getCount(); i += 2) {
          fprintf(stderr, "%.1f, %.1f\n", (*values)[i], (*values)[i + 1]);
        }
      }
    } break;
    case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE: {
      COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
      if (values->getCount()) {
        for (int i = 0; i < values->getCount(); i += 2) {
          fprintf(stderr, "%.1f, %.1f\n", (float)(*values)[i], (float)(*values)[i + 1]);
        }
      }
    } break;
  }
  fprintf(stderr, "\n");
}
#endif

void UVDataWrapper::getUV(int uv_index, float *uv)
{
  int stride = mVData->getStride(0);
  if (stride == 0) {
    stride = 2;
  }

  switch (mVData->getType()) {
    case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: {
      COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
      if (values->empty()) {
        return;
      }
      uv[0] = (*values)[uv_index * stride];
      uv[1] = (*values)[uv_index * stride + 1];

    } break;
    case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE: {
      COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
      if (values->empty()) {
        return;
      }
      uv[0] = (float)(*values)[uv_index * stride];
      uv[1] = (float)(*values)[uv_index * stride + 1];

    } break;
    case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
    default:
      fprintf(stderr, "MeshImporter.getUV(): unknown data type\n");
  }
}

VCOLDataWrapper::VCOLDataWrapper(COLLADAFW::MeshVertexData &vdata) : mVData(&vdata)
{
}

void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
{
  int stride = mVData->getStride(0);
  if (stride == 0) {
    stride = 3;
  }

  switch (mVData->getType()) {
    case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: {
      COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
      if (values->empty() || values->getCount() <= (v_index * stride + 2)) {
        return;  // xxx need to create an error instead
      }

      mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
      mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
      mloopcol->b = unit_float_to_uchar_clamp((*values)[v_index * stride + 2]);
    } break;

    case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE: {
      COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
      if (values->empty() || values->getCount() <= (v_index * stride + 2)) {
        return;  // xxx need to create an error instead
      }

      mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
      mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
      mloopcol->b = unit_float_to_uchar_clamp((*values)[v_index * stride + 2]);
    } break;
    default:
      fprintf(stderr, "VCOLDataWrapper.getvcol(): unknown data type\n");
  }
}

MeshImporter::MeshImporter(
    UnitConverter *unitconv, ArmatureImporter *arm, Main *bmain, Scene *sce, ViewLayer *view_layer)
    : unitconverter(unitconv),
      m_bmain(bmain),
      scene(sce),
      view_layer(view_layer),
      armature_importer(arm)
{
  /* pass */
}

bool MeshImporter::set_poly_indices(
    MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count)
{
  mpoly->loopstart = loop_index;
  mpoly->totloop = loop_count;
  bool broken_loop = false;
  for (int index = 0; index < loop_count; index++) {

    /* Test if loop defines a hole */
    if (!broken_loop) {
      for (int i = 0; i < index; i++) {
        if (indices[i] == indices[index]) {
          // duplicate index -> not good
          broken_loop = true;
        }
      }
    }

    mloop->v = indices[index];
    mloop++;
  }
  return broken_loop;
}

void MeshImporter::set_vcol(MLoopCol *mlc,
                            VCOLDataWrapper &vob,
                            int loop_index,
                            COLLADAFW::IndexList &index_list,
                            int count)
{
  int index;
  for (index = 0; index < count; index++, mlc++) {
    int v_index = index_list.getIndex(index + loop_index);
    vob.get_vcol(v_index, mlc);
  }
}

void MeshImporter::set_face_uv(MLoopUV *mloopuv,
                               UVDataWrapper &uvs,
                               int start_index,
                               COLLADAFW::IndexList &index_list,
                               int count)
{
  // per face vertex indices, this means for quad we have 4 indices, not 8
  COLLADAFW::UIntValuesArray &indices = index_list.getIndices();

  for (int index = 0; index < count; index++) {
    int uv_index = indices[index + start_index];
    uvs.getUV(uv_index, mloopuv[index].uv);
  }
}

#ifdef COLLADA_DEBUG
void MeshImporter::print_index_list(COLLADAFW::IndexList &index_list)
{
  fprintf(stderr, "Index list for \"%s\":\n", index_list.getName().c_str());
  for (int i = 0; i < index_list.getIndicesCount(); i += 2) {
    fprintf(stderr, "%u, %u\n", index_list.getIndex(i), index_list.getIndex(i + 1));
  }
  fprintf(stderr, "\n");
}
#endif

/* checks if mesh has supported primitive types: lines, polylist, triangles, triangle_fans */
bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh)
{
  COLLADAFW::MeshPrimitiveArray &prim_arr = mesh->getMeshPrimitives();

  const std::string &name = bc_get_dae_name(mesh);

  for (unsigned int i = 0; i < prim_arr.getCount(); i++) {

    COLLADAFW::MeshPrimitive *mp = prim_arr[i];
    COLLADAFW::MeshPrimitive::PrimitiveType type = mp->getPrimitiveType();

    const char *type_str = bc_primTypeToStr(type);

    // OpenCollada passes POLYGONS type for <polylist>
    if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {

      COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
      COLLADAFW::Polygons::VertexCountArray &vca = mpvc->getGroupedVerticesVertexCountArray();

      int hole_count = 0;
      int nonface_count = 0;

      for (unsigned int j = 0; j < vca.getCount(); j++) {
        int count = vca[j];
        if (abs(count) < 3) {
          nonface_count++;
        }

        if (count < 0) {
          hole_count++;
        }
      }

      if (hole_count > 0) {
        fprintf(stderr,
                "WARNING: Primitive %s in %s: %d holes not imported (unsupported)\n",
                type_str,
                name.c_str(),
                hole_count);
      }

      if (nonface_count > 0) {
        fprintf(stderr,
                "WARNING: Primitive %s in %s: %d faces with vertex count < 3 (rejected)\n",
                type_str,
                name.c_str(),
                nonface_count);
      }
    }

    else if (type == COLLADAFW::MeshPrimitive::LINES) {
      // TODO: Add Checker for line syntax here
    }

    else if (type != COLLADAFW::MeshPrimitive::TRIANGLES &&
             type != COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
      fprintf(stderr, "ERROR: Primitive type %s is not supported.\n", type_str);
      return false;
    }
  }

  return true;
}

void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
{
  // vertices
  COLLADAFW::MeshVertexData &pos = mesh->getPositions();
  if (pos.empty()) {
    return;
  }

  int stride = pos.getStride(0);
  if (stride == 0) {
    stride = 3;
  }

  me->totvert = pos.getFloatValues()->getCount() / stride;
  me->mvert = (MVert *)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);

  MVert *mvert;
  int i;

  for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) {
    get_vector(mvert->co, pos, i, stride);
  }
}

// =====================================================================
// condition 1: The Primitive has normals
// condition 2: The number of normals equals the number of faces.
// return true if both conditions apply.
// return false otherwise.
// =====================================================================
bool MeshImporter::primitive_has_useable_normals(COLLADAFW::MeshPrimitive *mp)
{

  bool has_useable_normals = false;

  int normals_count = mp->getNormalIndices().getCount();
  if (normals_count > 0) {
    int index_count = mp->getPositionIndices().getCount();
    if (index_count == normals_count) {
      has_useable_normals = true;
    }
    else {
      fprintf(stderr,
              "Warning: Number of normals %d is different from the number of vertices %d, "
              "skipping normals\n",
              normals_count,
              index_count);
    }
  }

  return has_useable_normals;
}

// =====================================================================
// Assume that only TRIANGLES, TRIANGLE_FANS, POLYLIST and POLYGONS
// have faces. (to be verified)
// =====================================================================
bool MeshImporter::primitive_has_faces(COLLADAFW::MeshPrimitive *mp)
{

  bool has_faces = false;
  int type = mp->getPrimitiveType();
  switch (type) {
    case COLLADAFW::MeshPrimitive::TRIANGLES:
    case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
    case COLLADAFW::MeshPrimitive::POLYLIST:
    case COLLADAFW::MeshPrimitive::POLYGONS: {
      has_faces = true;
      break;
    }
    default: {
      has_faces = false;
      break;
    }
  }
  return has_faces;
}

static std::string extract_vcolname(const COLLADAFW::String &collada_id)
{
  std::string colname = collada_id;
  int spos = colname.find("-mesh-colors-");
  if (spos != std::string::npos) {
    colname = colname.substr(spos + 13);
  }
  return colname;
}

// =================================================================
// Return the number of faces by summing up
// the facecounts of the parts.
// hint: This is done because mesh->getFacesCount() does
// count loose edges as extra faces, which is not what we want here.
// =================================================================
void MeshImporter::allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me)
{
  COLLADAFW::MeshPrimitiveArray &prim_arr = collada_mesh->getMeshPrimitives();
  int total_poly_count = 0;
  int total_loop_count = 0;

  // collect edge_count and face_count from all parts
  for (int i = 0; i < prim_arr.getCount(); i++) {
    COLLADAFW::MeshPrimitive *mp = prim_arr[i];
    int type = mp->getPrimitiveType();
    switch (type) {
      case COLLADAFW::MeshPrimitive::TRIANGLES:
      case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
      case COLLADAFW::MeshPrimitive::POLYLIST:
      case COLLADAFW::MeshPrimitive::POLYGONS: {
        COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
        size_t prim_poly_count = mpvc->getFaceCount();

        size_t prim_loop_count = 0;
        for (int index = 0; index < prim_poly_count; index++) {
          int vcount = get_vertex_count(mpvc, index);
          if (vcount > 0) {
            prim_loop_count += vcount;
            total_poly_count++;
          }
          else {
            // TODO: this is a hole and not another polygon!
          }
        }

        total_loop_count += prim_loop_count;

        break;
      }
      default:
        break;
    }
  }

  // Add the data containers
  if (total_poly_count > 0) {
    me->totpoly = total_poly_count;
    me->totloop = total_loop_count;
    me->mpoly = (MPoly *)CustomData_add_layer(&me->pdata, CD_MPOLY, CD_CALLOC, NULL, me->totpoly);
    me->mloop = (MLoop *)CustomData_add_layer(&me->ldata, CD_MLOOP, CD_CALLOC, NULL, me->totloop);

    unsigned int totuvset = collada_mesh->getUVCoords().getInputInfosArray().getCount();
    for (int i = 0; i < totuvset; i++) {
      if (collada_mesh->getUVCoords().getLength(i) == 0) {
        totuvset = 0;
        break;
      }
    }

    if (totuvset > 0) {
      for (int i = 0; i < totuvset; i++) {
        COLLADAFW::MeshVertexData::InputInfos *info =
            collada_mesh->getUVCoords().getInputInfosArray()[i];
        COLLADAFW::String &uvname = info->mName;
        // Allocate space for UV_data
        CustomData_add_layer_named(
            &me->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, me->totloop, uvname.c_str());
      }
      // activate the first uv map
      me->mloopuv = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, 0);
    }

    int totcolset = collada_mesh->getColors().getInputInfosArray().getCount();
    if (totcolset > 0) {
      for (int i = 0; i < totcolset; i++) {
        COLLADAFW::MeshVertexData::InputInfos *info =
            collada_mesh->getColors().getInputInfosArray()[i];
        COLLADAFW::String colname = extract_vcolname(info->mName);
        CustomData_add_layer_named(
            &me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop, colname.c_str());
      }
      me->mloopcol = (MLoopCol *)CustomData_get_layer_n(&me->ldata, CD_MLOOPCOL, 0);
    }
  }
}

unsigned int MeshImporter::get_vertex_count(COLLADAFW::Polygons *mp, int index)
{
  int type = mp->getPrimitiveType();
  int result;
  switch (type) {
    case COLLADAFW::MeshPrimitive::TRIANGLES:
    case COLLADAFW::MeshPrimitive::TRIANGLE_FANS: {
      result = 3;
      break;
    }
    case COLLADAFW::MeshPrimitive::POLYLIST:
    case COLLADAFW::MeshPrimitive::POLYGONS: {
      result = mp->getGroupedVerticesVertexCountArray()[index];
      break;
    }
    default: {
      result = -1;
      break;
    }
  }
  return result;
}

unsigned int MeshImporter::get_loose_edge_count(COLLADAFW::Mesh *mesh)
{
  COLLADAFW::MeshPrimitiveArray &prim_arr = mesh->getMeshPrimitives();
  int loose_edge_count = 0;

  // collect edge_count and face_count from all parts
  for (int i = 0; i < prim_arr.getCount(); i++) {
    COLLADAFW::MeshPrimitive *mp = prim_arr[i];
    int type = mp->getPrimitiveType();
    switch (type) {
      case COLLADAFW::MeshPrimitive::LINES: {
        size_t prim_totface = mp->getFaceCount();
        loose_edge_count += prim_totface;
        break;
      }
      default:
        break;
    }
  }
  return loose_edge_count;
}

// =================================================================
// This function is copied from source/blender/editors/mesh/mesh_data.c
//
// TODO: (As discussed with sergey-) :
// Maybe move this function to blenderkernel/intern/mesh.c
// and add definition to BKE_mesh.c
// =================================================================
void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
{
  CustomData edata;
  MEdge *medge;
  int totedge;

  if (len == 0) {
    return;
  }

  totedge = mesh->totedge + len;

  /* update customdata  */
  CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH.emask, CD_DEFAULT, totedge);
  CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);

  if (!CustomData_has_layer(&edata, CD_MEDGE)) {
    CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
  }

  CustomData_free(&mesh->edata, mesh->totedge);
  mesh->edata = edata;
  BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */

  /* set default flags */
  medge = &mesh->medge[mesh->totedge];
  for (int i = 0; i < len; i++, medge++) {
    medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
  }

  mesh->totedge = totedge;
}

// =================================================================
// Read all loose edges.
// Important: This function assumes that all edges from existing
// faces have already been generated and added to me->medge
// So this function MUST be called after read_faces() (see below)
// =================================================================
void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
{
  unsigned int loose_edge_count = get_loose_edge_count(mesh);
  if (loose_edge_count > 0) {

    unsigned int face_edge_count = me->totedge;
    /* unsigned int total_edge_count = loose_edge_count + face_edge_count; */ /* UNUSED */

    mesh_add_edges(me, loose_edge_count);
    MEdge *med = me->medge + face_edge_count;

    COLLADAFW::MeshPrimitiveArray &prim_arr = mesh->getMeshPrimitives();

    for (int index = 0; index < prim_arr.getCount(); index++) {
      COLLADAFW::MeshPrimitive *mp = prim_arr[index];

      int type = mp->getPrimitiveType();
      if (type == COLLADAFW::MeshPrimitive::LINES) {
        unsigned int edge_count = mp->getFaceCount();
        unsigned int *indices = mp->getPositionIndices().getData();

        for (int j = 0; j < edge_count; j++, med++) {
          med->bweight = 0;
          med->crease = 0;
          med->flag |= ME_LOOSEEDGE;
          med->v1 = indices[2 * j];
          med->v2 = indices[2 * j + 1];
        }
      }
    }
  }
}

// =======================================================================
// Read all faces from TRIANGLES, TRIANGLE_FANS, POLYLIST, POLYGON
// Important: This function MUST be called before read_lines()
// Otherwise we will loose all edges from faces (see read_lines() above)
//
// TODO: import uv set names
// ========================================================================
void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
{
  unsigned int i;

  allocate_poly_data(collada_mesh, me);

  UVDataWrapper uvs(collada_mesh->getUVCoords());
  VCOLDataWrapper vcol(collada_mesh->getColors());

  MPoly *mpoly = me->mpoly;
  MLoop *mloop = me->mloop;
  int loop_index = 0;

  MaterialIdPrimitiveArrayMap mat_prim_map;

  COLLADAFW::MeshPrimitiveArray &prim_arr = collada_mesh->getMeshPrimitives();
  COLLADAFW::MeshVertexData &nor = collada_mesh->getNormals();

  for (i = 0; i < prim_arr.getCount(); i++) {

    COLLADAFW::MeshPrimitive *mp = prim_arr[i];

    // faces
    size_t prim_totpoly = mp->getFaceCount();
    unsigned int *position_indices = mp->getPositionIndices().getData();
    unsigned int *normal_indices = mp->getNormalIndices().getData();

    bool mp_has_normals = primitive_has_useable_normals(mp);
    bool mp_has_faces = primitive_has_faces(mp);

    int collada_meshtype = mp->getPrimitiveType();

    // since we cannot set mpoly->mat_nr here, we store a portion of me->mpoly in Primitive
    Primitive prim = {mpoly, 0};

    // If MeshPrimitive is TRIANGLE_FANS we split it into triangles
    // The first trifan vertex will be the first vertex in every triangle
    // XXX The proper function of TRIANGLE_FANS is not tested!!!
    // XXX In particular the handling of the normal_indices looks very wrong to me
    if (collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
      unsigned int grouped_vertex_count = mp->getGroupedVertexElementsCount();
      for (unsigned int group_index = 0; group_index < grouped_vertex_count; group_index++) {
        unsigned int first_vertex = position_indices[0];  // Store first trifan vertex
        unsigned int first_normal = normal_indices[0];    // Store first trifan vertex normal
        unsigned int vertex_count = mp->getGroupedVerticesVertexCount(group_index);

        for (unsigned int vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++) {
          // For each triangle store indices of its 3 vertices
          unsigned int triangle_vertex_indices[3] = {
              first_vertex, position_indices[1], position_indices[2]};
          set_poly_indices(mpoly, mloop, loop_index, triangle_vertex_indices, 3);

          if (mp_has_normals) {  // vertex normals, same implementation as for the triangles
            // the same for vertces normals
            unsigned int vertex_normal_indices[3] = {
                first_normal, normal_indices[1], normal_indices[2]};
            if (!is_flat_face(vertex_normal_indices, nor, 3)) {
              mpoly->flag |= ME_SMOOTH;
            }
            normal_indices++;
          }

          mpoly++;
          mloop += 3;
          loop_index += 3;
          prim.totpoly++;
        }

        // Moving cursor  to the next triangle fan.
        if (mp_has_normals) {
          normal_indices += 2;
        }

        position_indices += 2;
      }
    }

    if (collada_meshtype == COLLADAFW::MeshPrimitive::POLYLIST ||
        collada_meshtype == COLLADAFW::MeshPrimitive::POLYGONS ||
        collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLES) {
      COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
      unsigned int start_index = 0;

      COLLADAFW::IndexListArray &index_list_array_uvcoord = mp->getUVCoordIndicesArray();
      COLLADAFW::IndexListArray &index_list_array_vcolor = mp->getColorIndicesArray();

      int invalid_loop_holes = 0;
      for (unsigned int j = 0; j < prim_totpoly; j++) {

        // Vertices in polygon:
        int vcount = get_vertex_count(mpvc, j);
        if (vcount < 0) {
          continue;  // TODO: add support for holes
        }

        bool broken_loop = set_poly_indices(mpoly, mloop, loop_index, position_indices, vcount);
        if (broken_loop) {
          invalid_loop_holes += 1;
        }

        for (unsigned int uvset_index = 0; uvset_index < index_list_array_uvcoord.getCount();
             uvset_index++) {
          // get mtface by face index and uv set index
          COLLADAFW::IndexList &index_list = *index_list_array_uvcoord[uvset_index];
          MLoopUV *mloopuv = (MLoopUV *)CustomData_get_layer_named(
              &me->ldata, CD_MLOOPUV, index_list.getName().c_str());
          if (mloopuv == NULL) {
            fprintf(stderr,
                    "Collada import: Mesh [%s] : Unknown reference to TEXCOORD [#%s].\n",
                    me->id.name,
                    index_list.getName().c_str());
          }
          else {
            set_face_uv(mloopuv + loop_index,
                        uvs,
                        start_index,
                        *index_list_array_uvcoord[uvset_index],
                        vcount);
          }
        }

        if (mp_has_normals) {
          if (!is_flat_face(normal_indices, nor, vcount)) {
            mpoly->flag |= ME_SMOOTH;
          }
        }

        if (mp->hasColorIndices()) {
          int vcolor_count = index_list_array_vcolor.getCount();

          for (unsigned int vcolor_index = 0; vcolor_index < vcolor_count; vcolor_index++) {

            COLLADAFW::IndexList &color_index_list = *mp->getColorIndices(vcolor_index);
            COLLADAFW::String colname = extract_vcolname(color_index_list.getName());
            MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_named(
                &me->ldata, CD_MLOOPCOL, colname.c_str());
            if (mloopcol == NULL) {
              fprintf(stderr,
                      "Collada import: Mesh [%s] : Unknown reference to VCOLOR [#%s].\n",
                      me->id.name,
                      color_index_list.getName().c_str());
            }
            else {
              set_vcol(mloopcol + loop_index, vcol, start_index, color_index_list, vcount);
            }
          }
        }

        mpoly++;
        mloop += vcount;
        loop_index += vcount;
        start_index += vcount;
        prim.totpoly++;

        if (mp_has_normals) {
          normal_indices += vcount;
        }

        position_indices += vcount;
      }

      if (invalid_loop_holes > 0) {
        fprintf(stderr,
                "Collada import: Mesh [%s] : contains %d unsupported loops (holes).\n",
                me->id.name,
                invalid_loop_holes);
      }
    }

    else if (collada_meshtype == COLLADAFW::MeshPrimitive::LINES) {
      continue;  // read the lines later after all the rest is done
    }

    if (mp_has_faces) {
      mat_prim_map[mp->getMaterialId()].push_back(prim);
    }
  }

  geom_uid_mat_mapping_map[collada_mesh->getUniqueId()] = mat_prim_map;
}

void MeshImporter::get_vector(float v[3], COLLADAFW::MeshVertexData &arr, int i, int stride)
{
  i *= stride;

  switch (arr.getType()) {
    case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: {
      COLLADAFW::ArrayPrimitiveType<float> *values = arr.getFloatValues();
      if (values->empty()) {
        return;
      }

      v[0] = (*values)[i++];
      v[1] = (*values)[i++];
      if (stride >= 3) {
        v[2] = (*values)[i];
      }
      else {
        v[2] = 0.0f;
      }

    } break;
    case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE: {
      COLLADAFW::ArrayPrimitiveType<double> *values = arr.getDoubleValues();
      if (values->empty()) {
        return;
      }

      v[0] = (float)(*values)[i++];
      v[1] = (float)(*values)[i++];
      if (stride >= 3) {
        v[2] = (float)(*values)[i];
      }
      else {
        v[2] = 0.0f;
      }
    } break;
    default:
      break;
  }
}

bool MeshImporter::is_flat_face(unsigned int *nind, COLLADAFW::MeshVertexData &nor, int count)
{
  float a[3], b[3];

  get_vector(a, nor, *nind, 3);
  normalize_v3(a);

  nind++;

  for (int i = 1; i < count; i++, nind++) {
    get_vector(b, nor, *nind, 3);
    normalize_v3(b);

    float dp = dot_v3v3(a, b);

    if (dp < 0.99999f || dp > 1.00001f) {
      return false;
    }
  }

  return true;
}

Object *MeshImporter::get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid)
{
  if (uid_object_map.find(geom_uid) != uid_object_map.end()) {
    return uid_object_map[geom_uid];
  }
  return NULL;
}

Mesh *MeshImporter::get_mesh_by_geom_uid(const COLLADAFW::UniqueId &mesh_uid)
{
  if (uid_mesh_map.find(mesh_uid) != uid_mesh_map.end()) {
    return uid_mesh_map[mesh_uid];
  }
  return NULL;
}

std::string *MeshImporter::get_geometry_name(const std::string &mesh_name)
{
  if (this->mesh_geom_map.find(mesh_name) != this->mesh_geom_map.end()) {
    return &this->mesh_geom_map[mesh_name];
  }
  return NULL;
}

/**
 * this function checks if both objects have the same
 * materials assigned to Object (in the same order)
 * returns true if condition matches, otherwise false;
 */
static bool bc_has_same_material_configuration(Object *ob1, Object *ob2)
{
  if (ob1->totcol != ob2->totcol) {
    return false;  // not same number of materials
  }
  if (ob1->totcol == 0) {
    return false;  // no material at all
  }

  for (int index = 0; index < ob1->totcol; index++) {
    if (ob1->matbits[index] != ob2->matbits[index]) {
      return false;  // shouldn't happen
    }
    if (ob1->matbits[index] == 0) {
      return false;  // shouldn't happen
    }
    if (ob1->mat[index] != ob2->mat[index]) {
      return false;  // different material assignment
    }
  }
  return true;
}

/**
 *
 * Caution here: This code assumes that all materials are assigned to Object
 * and no material is assigned to Data.
 * That is true right after the objects have been imported.
 *
 */
static void bc_copy_materials_to_data(Object *ob, Mesh *me)
{
  for (int index = 0; index < ob->totcol; index++) {
    ob->matbits[index] = 0;
    me->mat[index] = ob->mat[index];
  }
}

/**
 *
 * Remove all references to materials from the object
 *
 */
static void bc_remove_materials_from_object(Object *ob, Mesh *me)
{
  for (int index = 0; index < ob->totcol; index++) {
    ob->matbits[index] = 0;
    ob->mat[index] = NULL;
  }
}

/**
 * Returns the list of Users of the given Mesh object.
 * Note: This function uses the object user flag to control
 * which objects have already been processed.
 */
std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh)
{
  std::vector<Object *> mesh_users;
  for (std::vector<Object *>::iterator it = imported_objects.begin(); it != imported_objects.end();
       ++it) {
    Object *ob = (*it);
    if (bc_is_marked(ob)) {
      bc_remove_mark(ob);
      Mesh *me = (Mesh *)ob->data;
      if (me == reference_mesh) {
        mesh_users.push_back(ob);
      }
    }
  }
  return mesh_users;
}

/**
 *
 * During import all materials have been assigned to Object.
 * Now we iterate over the imported objects and optimize
 * the assignments as follows:
 *
 * for each imported geometry:
 *     if number of users is 1:
 *         get the user (object)
 *         move the materials from Object to Data
 *     else:
 *         determine which materials are assigned to the first user
 *         check if all other users have the same materials in the same order
 *         if the check is positive:
 *             Add the materials of the first user to the geometry
 *             adjust all other users accordingly.
 *
 */
void MeshImporter::optimize_material_assignements()
{
  for (std::vector<Object *>::iterator it = imported_objects.begin(); it != imported_objects.end();
       ++it) {
    Object *ob = (*it);
    Mesh *me = (Mesh *)ob->data;
    if (ID_REAL_USERS(&me->id) == 1) {
      bc_copy_materials_to_data(ob, me);
      bc_remove_materials_from_object(ob, me);
      bc_remove_mark(ob);
    }
    else if (ID_REAL_USERS(&me->id) > 1) {
      bool can_move = true;
      std::vector<Object *> mesh_users = get_all_users_of(me);
      if (mesh_users.size() > 1) {
        Object *ref_ob = mesh_users[0];
        for (int index = 1; index < mesh_users.size(); index++) {
          if (!bc_has_same_material_configuration(ref_ob, mesh_users[index])) {
            can_move = false;
            break;
          }
        }
        if (can_move) {
          bc_copy_materials_to_data(ref_ob, me);
          for (int index = 0; index < mesh_users.size(); index++) {
            Object *object = mesh_users[index];
            bc_remove_materials_from_object(object, me);
            bc_remove_mark(object);
          }
        }
      }
    }
  }
}

/**
 * We do not know in advance which objects will share geometries.
 * And we do not know either if the objects which share geometries
 * come along with different materials. So we first create the objects
 * and assign the materials to Object, then in a later cleanup we decide
 * which materials shall be moved to the created geometries. Also see
 * optimize_material_assignements() above.
 */
void MeshImporter::assign_material_to_geom(
    COLLADAFW::MaterialBinding cmaterial,
    std::map<COLLADAFW::UniqueId, Material *> &uid_material_map,
    Object *ob,
    const COLLADAFW::UniqueId *geom_uid,
    short mat_index)
{
  const COLLADAFW::UniqueId &ma_uid = cmaterial.getReferencedMaterial();

  // do we know this material?
  if (uid_material_map.find(ma_uid) == uid_material_map.end()) {

    fprintf(stderr, "Cannot find material by UID.\n");
    return;
  }

  // first time we get geom_uid, ma_uid pair. Save for later check.
  materials_mapped_to_geom.insert(
      std::pair<COLLADAFW::UniqueId, COLLADAFW::UniqueId>(*geom_uid, ma_uid));

  Material *ma = uid_material_map[ma_uid];

  // Attention! This temporarily assigns material to object on purpose!
  // See note above.
  ob->actcol = 0;
  BKE_object_material_assign(m_bmain, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);

  MaterialIdPrimitiveArrayMap &mat_prim_map = geom_uid_mat_mapping_map[*geom_uid];
  COLLADAFW::MaterialId mat_id = cmaterial.getMaterialId();

  // assign material indices to mesh faces
  if (mat_prim_map.find(mat_id) != mat_prim_map.end()) {

    std::vector<Primitive> &prims = mat_prim_map[mat_id];

    std::vector<Primitive>::iterator it;

    for (it = prims.begin(); it != prims.end(); it++) {
      Primitive &prim = *it;
      MPoly *mpoly = prim.mpoly;

      for (int i = 0; i < prim.totpoly; i++, mpoly++) {
        mpoly->mat_nr = mat_index;
      }
    }
  }
}

Object *MeshImporter::create_mesh_object(
    COLLADAFW::Node *node,
    COLLADAFW::InstanceGeometry *geom,
    bool isController,
    std::map<COLLADAFW::UniqueId, Material *> &uid_material_map)
{
  const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();

  // check if node instantiates controller or geometry
  if (isController) {

    geom_uid = armature_importer->get_geometry_uid(*geom_uid);

    if (!geom_uid) {
      fprintf(stderr, "Couldn't find a mesh UID by controller's UID.\n");
      return NULL;
    }
  }
  else {

    if (uid_mesh_map.find(*geom_uid) == uid_mesh_map.end()) {
      // this could happen if a mesh was not created
      // (e.g. if it contains unsupported geometry)
      fprintf(stderr, "Couldn't find a mesh by UID.\n");
      return NULL;
    }
  }
  if (!uid_mesh_map[*geom_uid]) {
    return NULL;
  }

  // name Object
  const std::string &id = node->getName().size() ? node->getName() : node->getOriginalId();
  const char *name = (id.length()) ? id.c_str() : NULL;

  // add object
  Object *ob = bc_add_object(m_bmain, scene, view_layer, OB_MESH, name);
  bc_set_mark(ob);  // used later for material assignment optimization

  // store object pointer for ArmatureImporter
  uid_object_map[*geom_uid] = ob;
  imported_objects.push_back(ob);

  // replace ob->data freeing the old one
  Mesh *old_mesh = (Mesh *)ob->data;
  Mesh *new_mesh = uid_mesh_map[*geom_uid];

  BKE_mesh_assign_object(m_bmain, ob, new_mesh);
  BKE_mesh_calc_normals(new_mesh);

  /* Because BKE_mesh_assign_object would have already decreased it... */
  id_us_plus(&old_mesh->id);

  BKE_id_free_us(m_bmain, old_mesh);

  COLLADAFW::MaterialBindingArray &mat_array = geom->getMaterialBindings();

  // loop through geom's materials
  for (unsigned int i = 0; i < mat_array.getCount(); i++) {

    if (mat_array[i].getReferencedMaterial().isValid()) {
      assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid, i);
    }
    else {
      fprintf(stderr, "invalid referenced material for %s\n", mat_array[i].getName().c_str());
    }
  }

  // clean up the mesh
  BKE_mesh_validate((Mesh *)ob->data, false, false);

  return ob;
}

// create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
{

  if (geom->getType() != COLLADAFW::Geometry::GEO_TYPE_MESH) {
    // TODO: report warning
    fprintf(stderr, "Mesh type %s is not supported\n", bc_geomTypeToStr(geom->getType()));
    return true;
  }

  COLLADAFW::Mesh *mesh = (COLLADAFW::Mesh *)geom;

  if (!is_nice_mesh(mesh)) {
    fprintf(stderr, "Ignoring mesh %s\n", bc_get_dae_name(mesh).c_str());
    return true;
  }

  const std::string &str_geom_id = mesh->getName().size() ? mesh->getName() :
                                                            mesh->getOriginalId();
  Mesh *me = BKE_mesh_add(m_bmain, (char *)str_geom_id.c_str());
  id_us_min(&me->id);  // is already 1 here, but will be set later in BKE_mesh_assign_object

  // store the Mesh pointer to link it later with an Object
  // mesh_geom_map needed to map mesh to its geometry name (for shape key naming)
  this->uid_mesh_map[mesh->getUniqueId()] = me;
  this->mesh_geom_map[std::string(me->id.name)] = str_geom_id;

  read_vertices(mesh, me);
  read_polys(mesh, me);
  BKE_mesh_calc_edges(me, false, false);
  // read_lines() must be called after the face edges have been generated.
  // Otherwise the loose edges will be silently deleted again.
  read_lines(mesh, me);

  return true;
}
