/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __FREESTYLE_NODE_VIEW_LAYER_H__
#define __FREESTYLE_NODE_VIEW_LAYER_H__

/** \file
 * \ingroup freestyle
 * \brief Class to represent a view layer in Blender.
 */

#include "Node.h"

extern "C" {
#include "DNA_scene_types.h" /* for Scene and ViewLayer */
}

using namespace std;

namespace Freestyle {

class NodeViewLayer : public Node {
 public:
  inline NodeViewLayer(Scene &scene, ViewLayer &view_layer)
      : Node(), _Scene(scene), _ViewLayer(view_layer)
  {
  }
  virtual ~NodeViewLayer()
  {
  }

  inline struct Scene &scene() const
  {
    return _Scene;
  }

  inline struct ViewLayer &sceneLayer() const
  {
    return _ViewLayer;
  }

  /*! Accept the corresponding visitor */
  virtual void accept(SceneVisitor &v);

 protected:
  Scene &_Scene;
  ViewLayer &_ViewLayer;
};

} /* namespace Freestyle */

#endif  // __FREESTYLE_NODE_VIEW_LAYER_H__
