/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2007 Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup nodes
 */

#include <limits.h>

#include "DNA_node_types.h"

#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"

#include "BKE_node.h"

#include "RNA_access.h"
#include "RNA_types.h"

#include "MEM_guardedalloc.h"

#include "NOD_socket.h"

struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree,
                                                  struct bNode *node,
                                                  struct bNodeSocketTemplate *stemp,
                                                  int in_out)
{
  bNodeSocket *sock = nodeAddStaticSocket(
      ntree, node, in_out, stemp->type, stemp->subtype, stemp->identifier, stemp->name);

  sock->flag |= stemp->flag;

  /* initialize default_value */
  switch (stemp->type) {
    case SOCK_FLOAT: {
      bNodeSocketValueFloat *dval = sock->default_value;
      dval->value = stemp->val1;
      dval->min = stemp->min;
      dval->max = stemp->max;
      break;
    }
    case SOCK_INT: {
      bNodeSocketValueInt *dval = sock->default_value;
      dval->value = (int)stemp->val1;
      dval->min = (int)stemp->min;
      dval->max = (int)stemp->max;
      break;
    }
    case SOCK_BOOLEAN: {
      bNodeSocketValueBoolean *dval = sock->default_value;
      dval->value = (int)stemp->val1;
      break;
    }
    case SOCK_VECTOR: {
      bNodeSocketValueVector *dval = sock->default_value;
      dval->value[0] = stemp->val1;
      dval->value[1] = stemp->val2;
      dval->value[2] = stemp->val3;
      dval->min = stemp->min;
      dval->max = stemp->max;
      break;
    }
    case SOCK_RGBA: {
      bNodeSocketValueRGBA *dval = sock->default_value;
      dval->value[0] = stemp->val1;
      dval->value[1] = stemp->val2;
      dval->value[2] = stemp->val3;
      dval->value[3] = stemp->val4;
      break;
    }
  }

  return sock;
}

static bNodeSocket *verify_socket_template(
    bNodeTree *ntree, bNode *node, int in_out, ListBase *socklist, bNodeSocketTemplate *stemp)
{
  bNodeSocket *sock;

  for (sock = socklist->first; sock; sock = sock->next) {
    if (STREQLEN(sock->name, stemp->name, NODE_MAXSTR)) {
      break;
    }
  }
  if (sock) {
    if (sock->type != stemp->type) {
      nodeModifySocketType(ntree, node, sock, stemp->type, stemp->subtype);
    }
    sock->flag |= stemp->flag;
  }
  else {
    /* no socket for this template found, make a new one */
    sock = node_add_socket_from_template(ntree, node, stemp, in_out);
  }

  /* remove the new socket from the node socket list first,
   * will be added back after verification. */
  BLI_remlink(socklist, sock);

  return sock;
}

static void verify_socket_template_list(bNodeTree *ntree,
                                        bNode *node,
                                        int in_out,
                                        ListBase *socklist,
                                        bNodeSocketTemplate *stemp_first)
{
  bNodeSocket *sock, *nextsock;
  bNodeSocketTemplate *stemp;

  /* no inputs anymore? */
  if (stemp_first == NULL) {
    for (sock = (bNodeSocket *)socklist->first; sock; sock = nextsock) {
      nextsock = sock->next;
      nodeRemoveSocket(ntree, node, sock);
    }
  }
  else {
    /* step by step compare */
    stemp = stemp_first;
    while (stemp->type != -1) {
      stemp->sock = verify_socket_template(ntree, node, in_out, socklist, stemp);
      stemp++;
    }
    /* leftovers are removed */
    for (sock = (bNodeSocket *)socklist->first; sock; sock = nextsock) {
      nextsock = sock->next;
      nodeRemoveSocket(ntree, node, sock);
    }

    /* and we put back the verified sockets */
    stemp = stemp_first;
    if (socklist->first) {
      /* some dynamic sockets left, store the list start
       * so we can add static sockets infront of it.
       */
      sock = socklist->first;
      while (stemp->type != -1) {
        /* put static sockets infront of dynamic */
        BLI_insertlinkbefore(socklist, sock, stemp->sock);
        stemp++;
      }
    }
    else {
      while (stemp->type != -1) {
        BLI_addtail(socklist, stemp->sock);
        stemp++;
      }
    }
  }
}

void node_verify_socket_templates(bNodeTree *ntree, bNode *node)
{
  bNodeType *ntype = node->typeinfo;
  /* Don't try to match socket lists when there are no templates.
   * This prevents dynamically generated sockets to be removed, like for
   * group, image or render layer nodes. We have an explicit check for the
   * render layer node since it still has fixed sockets too.
   */
  if (ntype) {
    if (ntype->inputs && ntype->inputs[0].type >= 0) {
      verify_socket_template_list(ntree, node, SOCK_IN, &node->inputs, ntype->inputs);
    }
    if (ntype->outputs && ntype->outputs[0].type >= 0 && node->type != CMP_NODE_R_LAYERS) {
      verify_socket_template_list(ntree, node, SOCK_OUT, &node->outputs, ntype->outputs);
    }
  }
}

void node_socket_init_default_value(bNodeSocket *sock)
{
  int type = sock->typeinfo->type;
  int subtype = sock->typeinfo->subtype;

  if (sock->default_value) {
    return; /* already initialized */
  }

  switch (type) {
    case SOCK_FLOAT: {
      bNodeSocketValueFloat *dval = MEM_callocN(sizeof(bNodeSocketValueFloat),
                                                "node socket value float");
      dval->subtype = subtype;
      dval->value = 0.0f;
      dval->min = -FLT_MAX;
      dval->max = FLT_MAX;

      sock->default_value = dval;
      break;
    }
    case SOCK_INT: {
      bNodeSocketValueInt *dval = MEM_callocN(sizeof(bNodeSocketValueInt),
                                              "node socket value int");
      dval->subtype = subtype;
      dval->value = 0;
      dval->min = INT_MIN;
      dval->max = INT_MAX;

      sock->default_value = dval;
      break;
    }
    case SOCK_BOOLEAN: {
      bNodeSocketValueBoolean *dval = MEM_callocN(sizeof(bNodeSocketValueBoolean),
                                                  "node socket value bool");
      dval->value = false;

      sock->default_value = dval;
      break;
    }
    case SOCK_VECTOR: {
      static float default_value[] = {0.0f, 0.0f, 0.0f};
      bNodeSocketValueVector *dval = MEM_callocN(sizeof(bNodeSocketValueVector),
                                                 "node socket value vector");
      dval->subtype = subtype;
      copy_v3_v3(dval->value, default_value);
      dval->min = -FLT_MAX;
      dval->max = FLT_MAX;

      sock->default_value = dval;
      break;
    }
    case SOCK_RGBA: {
      static float default_value[] = {0.0f, 0.0f, 0.0f, 1.0f};
      bNodeSocketValueRGBA *dval = MEM_callocN(sizeof(bNodeSocketValueRGBA),
                                               "node socket value color");
      copy_v4_v4(dval->value, default_value);

      sock->default_value = dval;
      break;
    }
    case SOCK_STRING: {
      bNodeSocketValueString *dval = MEM_callocN(sizeof(bNodeSocketValueString),
                                                 "node socket value string");
      dval->subtype = subtype;
      dval->value[0] = '\0';

      sock->default_value = dval;
      break;
    }
  }
}

void node_socket_copy_default_value(bNodeSocket *to, const bNodeSocket *from)
{
  /* sanity check */
  if (to->type != from->type) {
    return;
  }

  /* make sure both exist */
  if (!from->default_value) {
    return;
  }
  node_socket_init_default_value(to);

  /* use label instead of name if it has been set */
  if (from->label[0] != '\0') {
    BLI_strncpy(to->name, from->label, NODE_MAXSTR);
  }

  switch (from->typeinfo->type) {
    case SOCK_FLOAT: {
      bNodeSocketValueFloat *toval = to->default_value;
      bNodeSocketValueFloat *fromval = from->default_value;
      *toval = *fromval;
      break;
    }
    case SOCK_INT: {
      bNodeSocketValueInt *toval = to->default_value;
      bNodeSocketValueInt *fromval = from->default_value;
      *toval = *fromval;
      break;
    }
    case SOCK_BOOLEAN: {
      bNodeSocketValueBoolean *toval = to->default_value;
      bNodeSocketValueBoolean *fromval = from->default_value;
      *toval = *fromval;
      break;
    }
    case SOCK_VECTOR: {
      bNodeSocketValueVector *toval = to->default_value;
      bNodeSocketValueVector *fromval = from->default_value;
      *toval = *fromval;
      break;
    }
    case SOCK_RGBA: {
      bNodeSocketValueRGBA *toval = to->default_value;
      bNodeSocketValueRGBA *fromval = from->default_value;
      *toval = *fromval;
      break;
    }
    case SOCK_STRING: {
      bNodeSocketValueString *toval = to->default_value;
      bNodeSocketValueString *fromval = from->default_value;
      *toval = *fromval;
      break;
    }
  }

  to->flag |= (from->flag & SOCK_HIDE_VALUE);
}

static void standard_node_socket_interface_init_socket(bNodeTree *UNUSED(ntree),
                                                       bNodeSocket *stemp,
                                                       bNode *UNUSED(node),
                                                       bNodeSocket *sock,
                                                       const char *UNUSED(data_path))
{
  /* initialize the type value */
  sock->type = sock->typeinfo->type;

  /* XXX socket interface 'type' value is not used really,
   * but has to match or the copy function will bail out
   */
  stemp->type = stemp->typeinfo->type;
  /* copy default_value settings */
  node_socket_copy_default_value(sock, stemp);
}

/* copies settings that are not changed for each socket instance */
static void standard_node_socket_interface_verify_socket(bNodeTree *UNUSED(ntree),
                                                         bNodeSocket *stemp,
                                                         bNode *UNUSED(node),
                                                         bNodeSocket *sock,
                                                         const char *UNUSED(data_path))
{
  /* sanity check */
  if (sock->type != stemp->typeinfo->type) {
    return;
  }

  /* make sure both exist */
  if (!stemp->default_value) {
    return;
  }
  node_socket_init_default_value(sock);

  switch (stemp->typeinfo->type) {
    case SOCK_FLOAT: {
      bNodeSocketValueFloat *toval = sock->default_value;
      bNodeSocketValueFloat *fromval = stemp->default_value;
      toval->min = fromval->min;
      toval->max = fromval->max;
      break;
    }
    case SOCK_INT: {
      bNodeSocketValueInt *toval = sock->default_value;
      bNodeSocketValueInt *fromval = stemp->default_value;
      toval->min = fromval->min;
      toval->max = fromval->max;
      break;
    }
    case SOCK_VECTOR: {
      bNodeSocketValueVector *toval = sock->default_value;
      bNodeSocketValueVector *fromval = stemp->default_value;
      toval->min = fromval->min;
      toval->max = fromval->max;
      break;
    }
  }
}

static void standard_node_socket_interface_from_socket(bNodeTree *UNUSED(ntree),
                                                       bNodeSocket *stemp,
                                                       bNode *UNUSED(node),
                                                       bNodeSocket *sock)
{
  /* initialize settings */
  stemp->type = stemp->typeinfo->type;
  node_socket_copy_default_value(stemp, sock);
}

static bNodeSocketType *make_standard_socket_type(int type, int subtype)
{
  extern void ED_init_standard_node_socket_type(bNodeSocketType *);

  const char *socket_idname = nodeStaticSocketType(type, subtype);
  const char *interface_idname = nodeStaticSocketInterfaceType(type, subtype);
  bNodeSocketType *stype;
  StructRNA *srna;

  stype = MEM_callocN(sizeof(bNodeSocketType), "node socket C type");
  stype->free_self = (void (*)(bNodeSocketType * stype)) MEM_freeN;
  BLI_strncpy(stype->idname, socket_idname, sizeof(stype->idname));

  /* set the RNA type
   * uses the exact same identifier as the socket type idname */
  srna = stype->ext_socket.srna = RNA_struct_find(socket_idname);
  BLI_assert(srna != NULL);
  /* associate the RNA type with the socket type */
  RNA_struct_blender_type_set(srna, stype);

  /* set the interface RNA type */
  srna = stype->ext_interface.srna = RNA_struct_find(interface_idname);
  BLI_assert(srna != NULL);
  /* associate the RNA type with the socket type */
  RNA_struct_blender_type_set(srna, stype);

  /* extra type info for standard socket types */
  stype->type = type;
  stype->subtype = subtype;

  /* XXX bad-level call! needed for setting draw callbacks */
  ED_init_standard_node_socket_type(stype);

  stype->interface_init_socket = standard_node_socket_interface_init_socket;
  stype->interface_from_socket = standard_node_socket_interface_from_socket;
  stype->interface_verify_socket = standard_node_socket_interface_verify_socket;

  stype->use_link_limits_of_type = true;
  stype->input_link_limit = 1;
  stype->output_link_limit = 0xFFF;

  return stype;
}

static bNodeSocketType *make_socket_type_virtual(void)
{
  extern void ED_init_node_socket_type_virtual(bNodeSocketType *);

  const char *socket_idname = "NodeSocketVirtual";
  bNodeSocketType *stype;
  StructRNA *srna;

  stype = MEM_callocN(sizeof(bNodeSocketType), "node socket C type");
  stype->free_self = (void (*)(bNodeSocketType * stype)) MEM_freeN;
  BLI_strncpy(stype->idname, socket_idname, sizeof(stype->idname));

  /* set the RNA type
   * uses the exact same identifier as the socket type idname */
  srna = stype->ext_socket.srna = RNA_struct_find(socket_idname);
  BLI_assert(srna != NULL);
  /* associate the RNA type with the socket type */
  RNA_struct_blender_type_set(srna, stype);

  /* extra type info for standard socket types */
  stype->type = SOCK_CUSTOM;

  ED_init_node_socket_type_virtual(stype);

  stype->use_link_limits_of_type = true;
  stype->input_link_limit = 1;
  stype->output_link_limit = 1;

  return stype;
}

void register_standard_node_socket_types(void)
{
  /* draw callbacks are set in drawnode.c to avoid bad-level calls */

  nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_NONE));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_UNSIGNED));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_PERCENTAGE));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_FACTOR));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_ANGLE));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_TIME));

  nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_NONE));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_UNSIGNED));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_PERCENTAGE));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_FACTOR));

  nodeRegisterSocketType(make_standard_socket_type(SOCK_BOOLEAN, PROP_NONE));

  nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_NONE));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_TRANSLATION));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_DIRECTION));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_VELOCITY));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_ACCELERATION));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_EULER));
  nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_XYZ));

  nodeRegisterSocketType(make_standard_socket_type(SOCK_RGBA, PROP_NONE));

  nodeRegisterSocketType(make_standard_socket_type(SOCK_STRING, PROP_NONE));

  nodeRegisterSocketType(make_standard_socket_type(SOCK_SHADER, PROP_NONE));

  nodeRegisterSocketType(make_socket_type_virtual());
}
