/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#include "COM_ConvertOperation.h"

extern "C" {
#include "IMB_colormanagement.h"
}

ConvertBaseOperation::ConvertBaseOperation()
{
  this->m_inputOperation = NULL;
}

void ConvertBaseOperation::initExecution()
{
  this->m_inputOperation = this->getInputSocketReader(0);
}

void ConvertBaseOperation::deinitExecution()
{
  this->m_inputOperation = NULL;
}

/* ******** Value to Color ******** */

ConvertValueToColorOperation::ConvertValueToColorOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_VALUE);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertValueToColorOperation::executePixelSampled(float output[4],
                                                       float x,
                                                       float y,
                                                       PixelSampler sampler)
{
  float value;
  this->m_inputOperation->readSampled(&value, x, y, sampler);
  output[0] = output[1] = output[2] = value;
  output[3] = 1.0f;
}

/* ******** Color to Value ******** */

ConvertColorToValueOperation::ConvertColorToValueOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_VALUE);
}

void ConvertColorToValueOperation::executePixelSampled(float output[4],
                                                       float x,
                                                       float y,
                                                       PixelSampler sampler)
{
  float inputColor[4];
  this->m_inputOperation->readSampled(inputColor, x, y, sampler);
  output[0] = (inputColor[0] + inputColor[1] + inputColor[2]) / 3.0f;
}

/* ******** Color to BW ******** */

ConvertColorToBWOperation::ConvertColorToBWOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_VALUE);
}

void ConvertColorToBWOperation::executePixelSampled(float output[4],
                                                    float x,
                                                    float y,
                                                    PixelSampler sampler)
{
  float inputColor[4];
  this->m_inputOperation->readSampled(inputColor, x, y, sampler);
  output[0] = IMB_colormanagement_get_luminance(inputColor);
}

/* ******** Color to Vector ******** */

ConvertColorToVectorOperation::ConvertColorToVectorOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_VECTOR);
}

void ConvertColorToVectorOperation::executePixelSampled(float output[4],
                                                        float x,
                                                        float y,
                                                        PixelSampler sampler)
{
  float color[4];
  this->m_inputOperation->readSampled(color, x, y, sampler);
  copy_v3_v3(output, color);
}

/* ******** Value to Vector ******** */

ConvertValueToVectorOperation::ConvertValueToVectorOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_VALUE);
  this->addOutputSocket(COM_DT_VECTOR);
}

void ConvertValueToVectorOperation::executePixelSampled(float output[4],
                                                        float x,
                                                        float y,
                                                        PixelSampler sampler)
{
  float value;
  this->m_inputOperation->readSampled(&value, x, y, sampler);
  output[0] = output[1] = output[2] = value;
}

/* ******** Vector to Color ******** */

ConvertVectorToColorOperation::ConvertVectorToColorOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_VECTOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertVectorToColorOperation::executePixelSampled(float output[4],
                                                        float x,
                                                        float y,
                                                        PixelSampler sampler)
{
  this->m_inputOperation->readSampled(output, x, y, sampler);
  output[3] = 1.0f;
}

/* ******** Vector to Value ******** */

ConvertVectorToValueOperation::ConvertVectorToValueOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_VECTOR);
  this->addOutputSocket(COM_DT_VALUE);
}

void ConvertVectorToValueOperation::executePixelSampled(float output[4],
                                                        float x,
                                                        float y,
                                                        PixelSampler sampler)
{
  float input[4];
  this->m_inputOperation->readSampled(input, x, y, sampler);
  output[0] = (input[0] + input[1] + input[2]) / 3.0f;
}

/* ******** RGB to YCC ******** */

ConvertRGBToYCCOperation::ConvertRGBToYCCOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertRGBToYCCOperation::setMode(int mode)
{
  switch (mode) {
    case 0:
      this->m_mode = BLI_YCC_ITU_BT601;
      break;
    case 2:
      this->m_mode = BLI_YCC_JFIF_0_255;
      break;
    case 1:
    default:
      this->m_mode = BLI_YCC_ITU_BT709;
      break;
  }
}

void ConvertRGBToYCCOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float inputColor[4];
  float color[3];

  this->m_inputOperation->readSampled(inputColor, x, y, sampler);
  rgb_to_ycc(
      inputColor[0], inputColor[1], inputColor[2], &color[0], &color[1], &color[2], this->m_mode);

  /* divided by 255 to normalize for viewing in */
  /* R,G,B --> Y,Cb,Cr */
  mul_v3_v3fl(output, color, 1.0f / 255.0f);
  output[3] = inputColor[3];
}

/* ******** YCC to RGB ******** */

ConvertYCCToRGBOperation::ConvertYCCToRGBOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertYCCToRGBOperation::setMode(int mode)
{
  switch (mode) {
    case 0:
      this->m_mode = BLI_YCC_ITU_BT601;
      break;
    case 2:
      this->m_mode = BLI_YCC_JFIF_0_255;
      break;
    case 1:
    default:
      this->m_mode = BLI_YCC_ITU_BT709;
      break;
  }
}

void ConvertYCCToRGBOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float inputColor[4];
  this->m_inputOperation->readSampled(inputColor, x, y, sampler);

  /* need to un-normalize the data */
  /* R,G,B --> Y,Cb,Cr */
  mul_v3_fl(inputColor, 255.0f);

  ycc_to_rgb(inputColor[0],
             inputColor[1],
             inputColor[2],
             &output[0],
             &output[1],
             &output[2],
             this->m_mode);
  output[3] = inputColor[3];
}

/* ******** RGB to YUV ******** */

ConvertRGBToYUVOperation::ConvertRGBToYUVOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertRGBToYUVOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float inputColor[4];
  this->m_inputOperation->readSampled(inputColor, x, y, sampler);
  rgb_to_yuv(inputColor[0],
             inputColor[1],
             inputColor[2],
             &output[0],
             &output[1],
             &output[2],
             BLI_YUV_ITU_BT709);
  output[3] = inputColor[3];
}

/* ******** YUV to RGB ******** */

ConvertYUVToRGBOperation::ConvertYUVToRGBOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertYUVToRGBOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float inputColor[4];
  this->m_inputOperation->readSampled(inputColor, x, y, sampler);
  yuv_to_rgb(inputColor[0],
             inputColor[1],
             inputColor[2],
             &output[0],
             &output[1],
             &output[2],
             BLI_YUV_ITU_BT709);
  output[3] = inputColor[3];
}

/* ******** RGB to HSV ******** */

ConvertRGBToHSVOperation::ConvertRGBToHSVOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertRGBToHSVOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float inputColor[4];
  this->m_inputOperation->readSampled(inputColor, x, y, sampler);
  rgb_to_hsv_v(inputColor, output);
  output[3] = inputColor[3];
}

/* ******** HSV to RGB ******** */

ConvertHSVToRGBOperation::ConvertHSVToRGBOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertHSVToRGBOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float inputColor[4];
  this->m_inputOperation->readSampled(inputColor, x, y, sampler);
  hsv_to_rgb_v(inputColor, output);
  output[0] = max_ff(output[0], 0.0f);
  output[1] = max_ff(output[1], 0.0f);
  output[2] = max_ff(output[2], 0.0f);
  output[3] = inputColor[3];
}

/* ******** Premul to Straight ******** */

ConvertPremulToStraightOperation::ConvertPremulToStraightOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertPremulToStraightOperation::executePixelSampled(float output[4],
                                                           float x,
                                                           float y,
                                                           PixelSampler sampler)
{
  float inputValue[4];
  float alpha;

  this->m_inputOperation->readSampled(inputValue, x, y, sampler);
  alpha = inputValue[3];

  if (fabsf(alpha) < 1e-5f) {
    zero_v3(output);
  }
  else {
    mul_v3_v3fl(output, inputValue, 1.0f / alpha);
  }

  /* never touches the alpha */
  output[3] = alpha;
}

/* ******** Straight to Premul ******** */

ConvertStraightToPremulOperation::ConvertStraightToPremulOperation() : ConvertBaseOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_COLOR);
}

void ConvertStraightToPremulOperation::executePixelSampled(float output[4],
                                                           float x,
                                                           float y,
                                                           PixelSampler sampler)
{
  float inputValue[4];
  float alpha;

  this->m_inputOperation->readSampled(inputValue, x, y, sampler);
  alpha = inputValue[3];

  mul_v3_v3fl(output, inputValue, alpha);

  /* never touches the alpha */
  output[3] = alpha;
}

/* ******** Separate Channels ******** */

SeparateChannelOperation::SeparateChannelOperation() : NodeOperation()
{
  this->addInputSocket(COM_DT_COLOR);
  this->addOutputSocket(COM_DT_VALUE);
  this->m_inputOperation = NULL;
}
void SeparateChannelOperation::initExecution()
{
  this->m_inputOperation = this->getInputSocketReader(0);
}

void SeparateChannelOperation::deinitExecution()
{
  this->m_inputOperation = NULL;
}

void SeparateChannelOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float input[4];
  this->m_inputOperation->readSampled(input, x, y, sampler);
  output[0] = input[this->m_channel];
}

/* ******** Combine Channels ******** */

CombineChannelsOperation::CombineChannelsOperation() : NodeOperation()
{
  this->addInputSocket(COM_DT_VALUE);
  this->addInputSocket(COM_DT_VALUE);
  this->addInputSocket(COM_DT_VALUE);
  this->addInputSocket(COM_DT_VALUE);
  this->addOutputSocket(COM_DT_COLOR);
  this->setResolutionInputSocketIndex(0);
  this->m_inputChannel1Operation = NULL;
  this->m_inputChannel2Operation = NULL;
  this->m_inputChannel3Operation = NULL;
  this->m_inputChannel4Operation = NULL;
}

void CombineChannelsOperation::initExecution()
{
  this->m_inputChannel1Operation = this->getInputSocketReader(0);
  this->m_inputChannel2Operation = this->getInputSocketReader(1);
  this->m_inputChannel3Operation = this->getInputSocketReader(2);
  this->m_inputChannel4Operation = this->getInputSocketReader(3);
}

void CombineChannelsOperation::deinitExecution()
{
  this->m_inputChannel1Operation = NULL;
  this->m_inputChannel2Operation = NULL;
  this->m_inputChannel3Operation = NULL;
  this->m_inputChannel4Operation = NULL;
}

void CombineChannelsOperation::executePixelSampled(float output[4],
                                                   float x,
                                                   float y,
                                                   PixelSampler sampler)
{
  float input[4];
  if (this->m_inputChannel1Operation) {
    this->m_inputChannel1Operation->readSampled(input, x, y, sampler);
    output[0] = input[0];
  }
  if (this->m_inputChannel2Operation) {
    this->m_inputChannel2Operation->readSampled(input, x, y, sampler);
    output[1] = input[0];
  }
  if (this->m_inputChannel3Operation) {
    this->m_inputChannel3Operation->readSampled(input, x, y, sampler);
    output[2] = input[0];
  }
  if (this->m_inputChannel4Operation) {
    this->m_inputChannel4Operation->readSampled(input, x, y, sampler);
    output[3] = input[0];
  }
}
