/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup freestyle
 * \brief Class to define a cell grid surrounding the projected image of a scene
 */

#include "GridHelpers.h"

namespace Freestyle {

void GridHelpers::getDefaultViewProscenium(real viewProscenium[4])
{
  // Get proscenium boundary for culling
  // bufferZone determines the amount by which the area processed should exceed the actual image
  // area. This is intended to avoid visible artifacts generated along the proscenium edge. Perhaps
  // this is no longer needed now that entire view edges are culled at once, since that
  // theoretically should eliminate visible artifacts. To the extent it is still useful, bufferZone
  // should be put into the UI as configurable percentage value
  const real bufferZone = 0.05;
  // borderZone describes a blank border outside the proscenium, but still inside the image area.
  // Only intended for exposing possible artifacts along or outside the proscenium edge during
  // debugging.
  const real borderZone = 0.0;
  viewProscenium[0] = g_freestyle.viewport[2] * (borderZone - bufferZone);
  viewProscenium[1] = g_freestyle.viewport[2] * (1.0f - borderZone + bufferZone);
  viewProscenium[2] = g_freestyle.viewport[3] * (borderZone - bufferZone);
  viewProscenium[3] = g_freestyle.viewport[3] * (1.0f - borderZone + bufferZone);
}

GridHelpers::Transform::~Transform()
{
}

} /* namespace Freestyle */
