/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup spview3d
 */

#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"

#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_object.h"

#include "DNA_armature_types.h"
#include "DNA_object_types.h"

#include "ED_armature.h"
#include "ED_gizmo_library.h"
#include "ED_screen.h"

#include "UI_resources.h"

#include "MEM_guardedalloc.h"

#include "RNA_access.h"

#include "WM_api.h"
#include "WM_types.h"

#include "view3d_intern.h" /* own include */

/* -------------------------------------------------------------------- */
/** \name Armature Spline Gizmo
 *
 * \{ */

/*
 * TODO(campbell): Current conversion is a approximation (usable not correct),
 * we'll need to take the next/previous bones into account to get the tangent directions.
 * First last matrices from 'BKE_pchan_bbone_spline_setup' are close but also not quite accurate
 * since they're not at either end-points on the curve.
 *
 * Likely we'll need a function especially to get the first/last orientations.
 */

#define BBONE_SCALE_Y 3.0f

struct BoneSplineHandle {
  wmGizmo *gizmo;
  bPoseChannel *pchan;
  /* We could remove, keep since at the moment for checking the conversion. */
  float co[3];
  int index;
};

struct BoneSplineWidgetGroup {
  struct BoneSplineHandle handles[2];
};

static void gizmo_bbone_offset_get(const wmGizmo *UNUSED(gz),
                                   wmGizmoProperty *gz_prop,
                                   void *value_p)
{
  struct BoneSplineHandle *bh = gz_prop->custom_func.user_data;
  bPoseChannel *pchan = bh->pchan;

  float *value = value_p;
  BLI_assert(gz_prop->type->array_length == 3);

  if (bh->index == 0) {
    bh->co[1] = pchan->bone->ease1 / BBONE_SCALE_Y;
    bh->co[0] = pchan->curve_in_x;
    bh->co[2] = pchan->curve_in_y;
  }
  else {
    bh->co[1] = -pchan->bone->ease2 / BBONE_SCALE_Y;
    bh->co[0] = pchan->curve_out_x;
    bh->co[2] = pchan->curve_out_y;
  }
  copy_v3_v3(value, bh->co);
}

static void gizmo_bbone_offset_set(const wmGizmo *UNUSED(gz),
                                   wmGizmoProperty *gz_prop,
                                   const void *value_p)
{
  struct BoneSplineHandle *bh = gz_prop->custom_func.user_data;
  bPoseChannel *pchan = bh->pchan;

  const float *value = value_p;

  BLI_assert(gz_prop->type->array_length == 3);
  copy_v3_v3(bh->co, value);

  if (bh->index == 0) {
    pchan->bone->ease1 = max_ff(0.0f, bh->co[1] * BBONE_SCALE_Y);
    pchan->curve_in_x = bh->co[0];
    pchan->curve_in_y = bh->co[2];
  }
  else {
    pchan->bone->ease2 = max_ff(0.0f, -bh->co[1] * BBONE_SCALE_Y);
    pchan->curve_out_x = bh->co[0];
    pchan->curve_out_y = bh->co[2];
  }
}

static bool WIDGETGROUP_armature_spline_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
{
  View3D *v3d = CTX_wm_view3d(C);
  if (v3d->gizmo_flag & (V3D_GIZMO_HIDE | V3D_GIZMO_HIDE_CONTEXT)) {
    return false;
  }

  ViewLayer *view_layer = CTX_data_view_layer(C);
  Base *base = BASACT(view_layer);
  if (base && BASE_SELECTABLE(v3d, base)) {
    Object *ob = BKE_object_pose_armature_get(base->object);
    if (ob) {
      const bArmature *arm = ob->data;
      if (arm->drawtype == ARM_B_BONE) {
        bPoseChannel *pchan = BKE_pose_channel_active(ob);
        if (pchan && pchan->bone->segments > 1) {
          return true;
        }
      }
    }
  }
  return false;
}

static void WIDGETGROUP_armature_spline_setup(const bContext *C, wmGizmoGroup *gzgroup)
{
  ViewLayer *view_layer = CTX_data_view_layer(C);
  Object *ob = BKE_object_pose_armature_get(OBACT(view_layer));
  bPoseChannel *pchan = BKE_pose_channel_active(ob);

  const wmGizmoType *gzt_move = WM_gizmotype_find("GIZMO_GT_move_3d", true);

  struct BoneSplineWidgetGroup *bspline_group = MEM_callocN(sizeof(struct BoneSplineWidgetGroup),
                                                            __func__);
  gzgroup->customdata = bspline_group;

  /* Handles */
  for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) {
    wmGizmo *gz;
    gz = bspline_group->handles[i].gizmo = WM_gizmo_new_ptr(gzt_move, gzgroup, NULL);
    RNA_enum_set(gz->ptr, "draw_style", ED_GIZMO_MOVE_STYLE_RING_2D);
    RNA_enum_set(gz->ptr,
                 "draw_options",
                 ED_GIZMO_MOVE_DRAW_FLAG_FILL | ED_GIZMO_MOVE_DRAW_FLAG_ALIGN_VIEW);
    WM_gizmo_set_flag(gz, WM_GIZMO_DRAW_VALUE, true);

    UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, gz->color);
    UI_GetThemeColor3fv(TH_GIZMO_HI, gz->color_hi);

    gz->scale_basis = 0.06f;

    if (i == 0) {
      copy_v3_v3(gz->matrix_basis[3], pchan->loc);
    }
  }
}

static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmGizmoGroup *gzgroup)
{
  ViewLayer *view_layer = CTX_data_view_layer(C);
  Object *ob = BKE_object_pose_armature_get(OBACT(view_layer));

  if (!gzgroup->customdata) {
    return;
  }

  struct BoneSplineWidgetGroup *bspline_group = gzgroup->customdata;
  bPoseChannel *pchan = BKE_pose_channel_active(ob);

  /* Handles */
  for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) {
    wmGizmo *gz = bspline_group->handles[i].gizmo;
    bspline_group->handles[i].pchan = pchan;
    bspline_group->handles[i].index = i;

    float mat[4][4];
    mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
    copy_m4_m4(gz->matrix_space, mat);

    /* need to set property here for undo. TODO would prefer to do this in _init */
    WM_gizmo_target_property_def_func(gz,
                                      "offset",
                                      &(const struct wmGizmoPropertyFnParams){
                                          .value_get_fn = gizmo_bbone_offset_get,
                                          .value_set_fn = gizmo_bbone_offset_set,
                                          .range_get_fn = NULL,
                                          .user_data = &bspline_group->handles[i],
                                      });
  }
}

void VIEW3D_GGT_armature_spline(wmGizmoGroupType *gzgt)
{
  gzgt->name = "Armature Spline Widgets";
  gzgt->idname = "VIEW3D_GGT_armature_spline";

  gzgt->flag = (WM_GIZMOGROUPTYPE_PERSISTENT | WM_GIZMOGROUPTYPE_3D);

  gzgt->poll = WIDGETGROUP_armature_spline_poll;
  gzgt->setup = WIDGETGROUP_armature_spline_setup;
  gzgt->setup_keymap = WM_gizmogroup_setup_keymap_generic_maybe_drag;
  gzgt->refresh = WIDGETGROUP_armature_spline_refresh;
}

/** \} */
