syntax = "proto3";

import "api_options.proto";

service APIConnection {
  rpc hello (HelloRequest) returns (HelloResponse) {
    option (needs_setup_connection) = false;
    option (needs_authentication) = false;
  }
  rpc connect (ConnectRequest) returns (ConnectResponse) {
    option (needs_setup_connection) = false;
    option (needs_authentication) = false;
  }
  rpc disconnect (DisconnectRequest) returns (DisconnectResponse) {
    option (needs_setup_connection) = false;
    option (needs_authentication) = false;
  }
  rpc ping (PingRequest) returns (PingResponse) {
    option (needs_setup_connection) = false;
    option (needs_authentication) = false;
  }
  rpc device_info (DeviceInfoRequest) returns (DeviceInfoResponse) {
    option (needs_authentication) = false;
  }
  rpc list_entities (ListEntitiesRequest) returns (void) {}
  rpc subscribe_states (SubscribeStatesRequest) returns (void) {}
  rpc subscribe_logs (SubscribeLogsRequest) returns (void) {}
  rpc subscribe_homeassistant_services (SubscribeHomeassistantServicesRequest) returns (void) {}
  rpc subscribe_home_assistant_states (SubscribeHomeAssistantStatesRequest) returns (void) {}
  rpc get_time (GetTimeRequest) returns (GetTimeResponse) {
    option (needs_authentication) = false;
  }
  rpc execute_service (ExecuteServiceRequest) returns (void) {}

  rpc cover_command (CoverCommandRequest) returns (void) {}
  rpc fan_command (FanCommandRequest) returns (void) {}
  rpc light_command (LightCommandRequest) returns (void) {}
  rpc switch_command (SwitchCommandRequest) returns (void) {}
  rpc camera_image (CameraImageRequest) returns (void) {}
  rpc climate_command (ClimateCommandRequest) returns (void) {}
  rpc number_command (NumberCommandRequest) returns (void) {}
  rpc select_command (SelectCommandRequest) returns (void) {}
}


// ==================== BASE PACKETS ====================

// The Home Assistant protocol is structured as a simple
// TCP socket with short binary messages encoded in the protocol buffers format
// First, a message in this protocol has a specific format:
//  * A zero byte.
//  * VarInt denoting the size of the message object. (type is not part of this)
//  * VarInt denoting the type of message.
//  * The message object encoded as a ProtoBuf message

// The connection is established in 4 steps:
//  * First, the client connects to the server and sends a "Hello Request" identifying itself
//  * The server responds with a "Hello Response" and selects the protocol version
//  * After receiving this message, the client attempts to authenticate itself using
//    the password and a "Connect Request"
//  * The server responds with a "Connect Response" and notifies of invalid password.
// If anything in this initial process fails, the connection must immediately closed
// by both sides and _no_ disconnection message is to be sent.

// Message sent at the beginning of each connection
// Can only be sent by the client and only at the beginning of the connection
message HelloRequest {
  option (id) = 1;
  option (source) = SOURCE_CLIENT;
  option (no_delay) = true;

  // Description of client (like User Agent)
  // For example "Home Assistant"
  // Not strictly necessary to send but nice for debugging
  // purposes.
  string client_info = 1;
}

// Confirmation of successful connection request.
// Can only be sent by the server and only at the beginning of the connection
message HelloResponse {
  option (id) = 2;
  option (source) = SOURCE_SERVER;
  option (no_delay) = true;

  // The version of the API to use. The _client_ (for example Home Assistant) needs to check
  // for compatibility and if necessary adopt to an older API.
  // Major is for breaking changes in the base protocol - a mismatch will lead to immediate disconnect_client_
  // Minor is for breaking changes in individual messages - a mismatch will lead to a warning message
  uint32 api_version_major = 1;
  uint32 api_version_minor = 2;

  // A string identifying the server (ESP); like client info this may be empty
  // and only exists for debugging/logging purposes.
  // For example "ESPHome v1.10.0 on ESP8266"
  string server_info = 3;
}

// Message sent at the beginning of each connection to authenticate the client
// Can only be sent by the client and only at the beginning of the connection
message ConnectRequest {
  option (id) = 3;
  option (source) = SOURCE_CLIENT;
  option (no_delay) = true;

  // The password to log in with
  string password = 1;
}

// Confirmation of successful connection. After this the connection is available for all traffic.
// Can only be sent by the server and only at the beginning of the connection
message ConnectResponse {
  option (id) = 4;
  option (source) = SOURCE_SERVER;
  option (no_delay) = true;

  bool invalid_password = 1;
}

// Request to close the connection.
// Can be sent by both the client and server
message DisconnectRequest {
  option (id) = 5;
  option (source) = SOURCE_BOTH;
  option (no_delay) = true;

  // Do not close the connection before the acknowledgement arrives
}

message DisconnectResponse {
  option (id) = 6;
  option (source) = SOURCE_BOTH;
  option (no_delay) = true;

  // Empty - Both parties are required to close the connection after this
  // message has been received.
}

message PingRequest {
  option (id) = 7;
  option (source) = SOURCE_BOTH;
  // Empty
}

message PingResponse {
  option (id) = 8;
  option (source) = SOURCE_BOTH;
  // Empty
}

message DeviceInfoRequest {
  option (id) = 9;
  option (source) = SOURCE_CLIENT;
  // Empty
}

message DeviceInfoResponse {
  option (id) = 10;
  option (source) = SOURCE_SERVER;

  bool uses_password = 1;

  // The name of the node, given by "App.set_name()"
  string name = 2;

  // The mac address of the device. For example "AC:BC:32:89:0E:A9"
  string mac_address = 3;

  // A string describing the ESPHome version. For example "1.10.0"
  string esphome_version = 4;

  // A string describing the date of compilation, this is generated by the compiler
  // and therefore may not be in the same format all the time.
  // If the user isn't using ESPHome, this will also not be set.
  string compilation_time = 5;

  // The model of the board. For example NodeMCU
  string model = 6;

  bool has_deep_sleep = 7;

  // The esphome project details if set
  string project_name = 8;
  string project_version = 9;
}

message ListEntitiesRequest {
  option (id) = 11;
  option (source) = SOURCE_CLIENT;
  // Empty
}
message ListEntitiesDoneResponse {
  option (id) = 19;
  option (source) = SOURCE_SERVER;
  option (no_delay) = true;
  // Empty
}
message SubscribeStatesRequest {
  option (id) = 20;
  option (source) = SOURCE_CLIENT;
  // Empty
}

// ==================== BINARY SENSOR ====================
message ListEntitiesBinarySensorResponse {
  option (id) = 12;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_BINARY_SENSOR";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  string device_class = 5;
  bool is_status_binary_sensor = 6;
  bool disabled_by_default = 7;
}
message BinarySensorStateResponse {
  option (id) = 21;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_BINARY_SENSOR";
  option (no_delay) = true;

  fixed32 key = 1;
  bool state = 2;
  // If the binary sensor does not have a valid state yet.
  // Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
  bool missing_state = 3;
}

// ==================== COVER ====================
message ListEntitiesCoverResponse {
  option (id) = 13;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_COVER";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  bool assumed_state = 5;
  bool supports_position = 6;
  bool supports_tilt = 7;
  string device_class = 8;
  bool disabled_by_default = 9;
}

enum LegacyCoverState {
  LEGACY_COVER_STATE_OPEN = 0;
  LEGACY_COVER_STATE_CLOSED = 1;
}
enum CoverOperation {
  COVER_OPERATION_IDLE = 0;
  COVER_OPERATION_IS_OPENING = 1;
  COVER_OPERATION_IS_CLOSING = 2;
}
message CoverStateResponse {
  option (id) = 22;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_COVER";
  option (no_delay) = true;

  fixed32 key = 1;
  // legacy: state has been removed in 1.13
  // clients/servers must still send/accept it until the next protocol change
  LegacyCoverState legacy_state = 2;

  float position = 3;
  float tilt = 4;
  CoverOperation current_operation = 5;
}

enum LegacyCoverCommand {
  LEGACY_COVER_COMMAND_OPEN = 0;
  LEGACY_COVER_COMMAND_CLOSE = 1;
  LEGACY_COVER_COMMAND_STOP = 2;
}
message CoverCommandRequest {
  option (id) = 30;
  option (source) = SOURCE_CLIENT;
  option (ifdef) = "USE_COVER";
  option (no_delay) = true;

  fixed32 key = 1;

  // legacy: command has been removed in 1.13
  // clients/servers must still send/accept it until the next protocol change
  bool has_legacy_command = 2;
  LegacyCoverCommand legacy_command = 3;

  bool has_position = 4;
  float position = 5;
  bool has_tilt = 6;
  float tilt = 7;
  bool stop = 8;
}

// ==================== FAN ====================
message ListEntitiesFanResponse {
  option (id) = 14;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_FAN";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  bool supports_oscillation = 5;
  bool supports_speed = 6;
  bool supports_direction = 7;
  int32 supported_speed_count = 8;
  bool disabled_by_default = 9;
}
enum FanSpeed {
  FAN_SPEED_LOW = 0;
  FAN_SPEED_MEDIUM = 1;
  FAN_SPEED_HIGH = 2;
}
enum FanDirection {
  FAN_DIRECTION_FORWARD = 0;
  FAN_DIRECTION_REVERSE = 1;
}
message FanStateResponse {
  option (id) = 23;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_FAN";
  option (no_delay) = true;

  fixed32 key = 1;
  bool state = 2;
  bool oscillating = 3;
  FanSpeed speed = 4 [deprecated = true];
  FanDirection direction = 5;
  int32 speed_level = 6;
}
message FanCommandRequest {
  option (id) = 31;
  option (source) = SOURCE_CLIENT;
  option (ifdef) = "USE_FAN";
  option (no_delay) = true;

  fixed32 key = 1;
  bool has_state = 2;
  bool state = 3;
  bool has_speed = 4 [deprecated = true];
  FanSpeed speed = 5 [deprecated = true];
  bool has_oscillating = 6;
  bool oscillating = 7;
  bool has_direction = 8;
  FanDirection direction = 9;
  bool has_speed_level = 10;
  int32 speed_level = 11;
}

// ==================== LIGHT ====================
enum ColorMode {
  COLOR_MODE_UNKNOWN = 0;
  COLOR_MODE_ON_OFF = 1;
  COLOR_MODE_BRIGHTNESS = 2;
  COLOR_MODE_WHITE = 7;
  COLOR_MODE_COLOR_TEMPERATURE = 11;
  COLOR_MODE_COLD_WARM_WHITE = 19;
  COLOR_MODE_RGB = 35;
  COLOR_MODE_RGB_WHITE = 39;
  COLOR_MODE_RGB_COLOR_TEMPERATURE = 47;
  COLOR_MODE_RGB_COLD_WARM_WHITE = 51;
}
message ListEntitiesLightResponse {
  option (id) = 15;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_LIGHT";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  repeated ColorMode supported_color_modes = 12;
  // next four supports_* are for legacy clients, newer clients should use color modes
  bool legacy_supports_brightness = 5 [deprecated=true];
  bool legacy_supports_rgb = 6 [deprecated=true];
  bool legacy_supports_white_value = 7 [deprecated=true];
  bool legacy_supports_color_temperature = 8 [deprecated=true];
  float min_mireds = 9;
  float max_mireds = 10;
  repeated string effects = 11;
  bool disabled_by_default = 13;
}
message LightStateResponse {
  option (id) = 24;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_LIGHT";
  option (no_delay) = true;

  fixed32 key = 1;
  bool state = 2;
  float brightness = 3;
  ColorMode color_mode = 11;
  float color_brightness = 10;
  float red = 4;
  float green = 5;
  float blue = 6;
  float white = 7;
  float color_temperature = 8;
  float cold_white = 12;
  float warm_white = 13;
  string effect = 9;
}
message LightCommandRequest {
  option (id) = 32;
  option (source) = SOURCE_CLIENT;
  option (ifdef) = "USE_LIGHT";
  option (no_delay) = true;

  fixed32 key = 1;
  bool has_state = 2;
  bool state = 3;
  bool has_brightness = 4;
  float brightness = 5;
  bool has_color_mode = 22;
  ColorMode color_mode = 23;
  bool has_color_brightness = 20;
  float color_brightness = 21;
  bool has_rgb = 6;
  float red = 7;
  float green = 8;
  float blue = 9;
  bool has_white = 10;
  float white = 11;
  bool has_color_temperature = 12;
  float color_temperature = 13;
  bool has_cold_white = 24;
  float cold_white = 25;
  bool has_warm_white = 26;
  float warm_white = 27;
  bool has_transition_length = 14;
  uint32 transition_length = 15;
  bool has_flash_length = 16;
  uint32 flash_length = 17;
  bool has_effect = 18;
  string effect = 19;
}

// ==================== SENSOR ====================
enum SensorStateClass {
  STATE_CLASS_NONE = 0;
  STATE_CLASS_MEASUREMENT = 1;
  STATE_CLASS_TOTAL_INCREASING = 2;
}

enum SensorLastResetType {
  LAST_RESET_NONE = 0;
  LAST_RESET_NEVER = 1;
  LAST_RESET_AUTO = 2;
}

message ListEntitiesSensorResponse {
  option (id) = 16;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_SENSOR";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  string icon = 5;
  string unit_of_measurement = 6;
  int32 accuracy_decimals = 7;
  bool force_update = 8;
  string device_class = 9;
  SensorStateClass state_class = 10;
  // Last reset type removed in 2021.9.0
  SensorLastResetType legacy_last_reset_type = 11;
  bool disabled_by_default = 12;
}
message SensorStateResponse {
  option (id) = 25;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_SENSOR";
  option (no_delay) = true;

  fixed32 key = 1;
  float state = 2;
  // If the sensor does not have a valid state yet.
  // Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
  bool missing_state = 3;
}

// ==================== SWITCH ====================
message ListEntitiesSwitchResponse {
  option (id) = 17;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_SWITCH";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  string icon = 5;
  bool assumed_state = 6;
  bool disabled_by_default = 7;
}
message SwitchStateResponse {
  option (id) = 26;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_SWITCH";
  option (no_delay) = true;

  fixed32 key = 1;
  bool state = 2;
}
message SwitchCommandRequest {
  option (id) = 33;
  option (source) = SOURCE_CLIENT;
  option (ifdef) = "USE_SWITCH";
  option (no_delay) = true;

  fixed32 key = 1;
  bool state = 2;
}

// ==================== TEXT SENSOR ====================
message ListEntitiesTextSensorResponse {
  option (id) = 18;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_TEXT_SENSOR";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  string icon = 5;
  bool disabled_by_default = 6;
}
message TextSensorStateResponse {
  option (id) = 27;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_TEXT_SENSOR";
  option (no_delay) = true;

  fixed32 key = 1;
  string state = 2;
  // If the text sensor does not have a valid state yet.
  // Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
  bool missing_state = 3;
}

// ==================== SUBSCRIBE LOGS ====================
enum LogLevel {
  LOG_LEVEL_NONE = 0;
  LOG_LEVEL_ERROR = 1;
  LOG_LEVEL_WARN = 2;
  LOG_LEVEL_INFO = 3;
  LOG_LEVEL_CONFIG = 4;
  LOG_LEVEL_DEBUG = 5;
  LOG_LEVEL_VERBOSE = 6;
  LOG_LEVEL_VERY_VERBOSE = 7;
}
message SubscribeLogsRequest {
  option (id) = 28;
  option (source) = SOURCE_CLIENT;
  LogLevel level = 1;
  bool dump_config = 2;
}
message SubscribeLogsResponse {
  option (id) = 29;
  option (source) = SOURCE_SERVER;
  option (log) = false;
  option (no_delay) = false;

  LogLevel level = 1;
  string message = 3;
  bool send_failed = 4;
}

// ==================== HOMEASSISTANT.SERVICE ====================
message SubscribeHomeassistantServicesRequest {
  option (id) = 34;
  option (source) = SOURCE_CLIENT;
}

message HomeassistantServiceMap {
  string key = 1;
  string value = 2;
}

message HomeassistantServiceResponse {
  option (id) = 35;
  option (source) = SOURCE_SERVER;
  option (no_delay) = true;

  string service = 1;
  repeated HomeassistantServiceMap data = 2;
  repeated HomeassistantServiceMap data_template = 3;
  repeated HomeassistantServiceMap variables = 4;
  bool is_event = 5;
}

// ==================== IMPORT HOME ASSISTANT STATES ====================
// 1. Client sends SubscribeHomeAssistantStatesRequest
// 2. Server responds with zero or more SubscribeHomeAssistantStateResponse (async)
// 3. Client sends HomeAssistantStateResponse for state changes.
message SubscribeHomeAssistantStatesRequest {
  option (id) = 38;
  option (source) = SOURCE_CLIENT;
}

message SubscribeHomeAssistantStateResponse {
  option (id) = 39;
  option (source) = SOURCE_SERVER;
  string entity_id = 1;
  string attribute = 2;
}

message HomeAssistantStateResponse {
  option (id) = 40;
  option (source) = SOURCE_CLIENT;
  option (no_delay) = true;

  string entity_id = 1;
  string state = 2;
  string attribute = 3;
}

// ==================== IMPORT TIME ====================
message GetTimeRequest {
  option (id) = 36;
  option (source) = SOURCE_BOTH;
}

message GetTimeResponse {
  option (id) = 37;
  option (source) = SOURCE_BOTH;
  option (no_delay) = true;

  fixed32 epoch_seconds = 1;
}

// ==================== USER-DEFINES SERVICES ====================
enum ServiceArgType {
  SERVICE_ARG_TYPE_BOOL = 0;
  SERVICE_ARG_TYPE_INT = 1;
  SERVICE_ARG_TYPE_FLOAT = 2;
  SERVICE_ARG_TYPE_STRING = 3;
  SERVICE_ARG_TYPE_BOOL_ARRAY = 4;
  SERVICE_ARG_TYPE_INT_ARRAY = 5;
  SERVICE_ARG_TYPE_FLOAT_ARRAY = 6;
  SERVICE_ARG_TYPE_STRING_ARRAY = 7;
}
message ListEntitiesServicesArgument {
  string name = 1;
  ServiceArgType type = 2;
}
message ListEntitiesServicesResponse {
  option (id) = 41;
  option (source) = SOURCE_SERVER;

  string name = 1;
  fixed32 key = 2;
  repeated ListEntitiesServicesArgument args = 3;
}
message ExecuteServiceArgument {
  bool bool_ = 1;
  int32 legacy_int = 2;
  float float_ = 3;
  string string_ = 4;
  // ESPHome 1.14 (api v1.3) make int a signed value
  sint32 int_ = 5;
  repeated bool bool_array = 6 [packed=false];
  repeated sint32 int_array = 7 [packed=false];
  repeated float float_array = 8 [packed=false];
  repeated string string_array = 9;
}
message ExecuteServiceRequest {
  option (id) = 42;
  option (source) = SOURCE_CLIENT;
  option (no_delay) = true;

  fixed32 key = 1;
  repeated ExecuteServiceArgument args = 2;
}

// ==================== CAMERA ====================
message ListEntitiesCameraResponse {
  option (id) = 43;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_ESP32_CAMERA";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;
  bool disabled_by_default = 5;
}

message CameraImageResponse {
  option (id) = 44;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_ESP32_CAMERA";

  fixed32 key = 1;
  bytes data = 2;
  bool done = 3;
}
message CameraImageRequest {
  option (id) = 45;
  option (source) = SOURCE_CLIENT;
  option (ifdef) = "USE_ESP32_CAMERA";
  option (no_delay) = true;

  bool single = 1;
  bool stream = 2;
}

// ==================== CLIMATE ====================
enum ClimateMode {
  CLIMATE_MODE_OFF = 0;
  CLIMATE_MODE_HEAT_COOL = 1;
  CLIMATE_MODE_COOL = 2;
  CLIMATE_MODE_HEAT = 3;
  CLIMATE_MODE_FAN_ONLY = 4;
  CLIMATE_MODE_DRY = 5;
  CLIMATE_MODE_AUTO = 6;
}
enum ClimateFanMode {
  CLIMATE_FAN_ON = 0;
  CLIMATE_FAN_OFF = 1;
  CLIMATE_FAN_AUTO = 2;
  CLIMATE_FAN_LOW = 3;
  CLIMATE_FAN_MEDIUM = 4;
  CLIMATE_FAN_HIGH = 5;
  CLIMATE_FAN_MIDDLE = 6;
  CLIMATE_FAN_FOCUS = 7;
  CLIMATE_FAN_DIFFUSE = 8;
}
enum ClimateSwingMode {
  CLIMATE_SWING_OFF = 0;
  CLIMATE_SWING_BOTH = 1;
  CLIMATE_SWING_VERTICAL = 2;
  CLIMATE_SWING_HORIZONTAL = 3;
}
enum ClimateAction {
  CLIMATE_ACTION_OFF = 0;
  // values same as mode for readability
  CLIMATE_ACTION_COOLING = 2;
  CLIMATE_ACTION_HEATING = 3;
  CLIMATE_ACTION_IDLE = 4;
  CLIMATE_ACTION_DRYING = 5;
  CLIMATE_ACTION_FAN = 6;
}
enum ClimatePreset {
  CLIMATE_PRESET_NONE = 0;
  CLIMATE_PRESET_HOME = 1;
  CLIMATE_PRESET_AWAY = 2;
  CLIMATE_PRESET_BOOST = 3;
  CLIMATE_PRESET_COMFORT = 4;
  CLIMATE_PRESET_ECO = 5;
  CLIMATE_PRESET_SLEEP = 6;
  CLIMATE_PRESET_ACTIVITY = 7;
}
message ListEntitiesClimateResponse {
  option (id) = 46;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_CLIMATE";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  bool supports_current_temperature = 5;
  bool supports_two_point_target_temperature = 6;
  repeated ClimateMode supported_modes = 7;
  float visual_min_temperature = 8;
  float visual_max_temperature = 9;
  float visual_temperature_step = 10;
  // for older peer versions - in new system this
  // is if CLIMATE_PRESET_AWAY exists is supported_presets
  bool legacy_supports_away = 11;
  bool supports_action = 12;
  repeated ClimateFanMode supported_fan_modes = 13;
  repeated ClimateSwingMode supported_swing_modes = 14;
  repeated string supported_custom_fan_modes = 15;
  repeated ClimatePreset supported_presets = 16;
  repeated string supported_custom_presets = 17;
  bool disabled_by_default = 18;
}
message ClimateStateResponse {
  option (id) = 47;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_CLIMATE";
  option (no_delay) = true;

  fixed32 key = 1;
  ClimateMode mode = 2;
  float current_temperature = 3;
  float target_temperature = 4;
  float target_temperature_low = 5;
  float target_temperature_high = 6;
  // For older peers, equal to preset == CLIMATE_PRESET_AWAY
  bool legacy_away = 7;
  ClimateAction action = 8;
  ClimateFanMode fan_mode = 9;
  ClimateSwingMode swing_mode = 10;
  string custom_fan_mode = 11;
  ClimatePreset preset = 12;
  string custom_preset = 13;
}
message ClimateCommandRequest {
  option (id) = 48;
  option (source) = SOURCE_CLIENT;
  option (ifdef) = "USE_CLIMATE";
  option (no_delay) = true;

  fixed32 key = 1;
  bool has_mode = 2;
  ClimateMode mode = 3;
  bool has_target_temperature = 4;
  float target_temperature = 5;
  bool has_target_temperature_low = 6;
  float target_temperature_low = 7;
  bool has_target_temperature_high = 8;
  float target_temperature_high = 9;
  // legacy, for older peers, newer ones should use CLIMATE_PRESET_AWAY in preset
  bool has_legacy_away = 10;
  bool legacy_away = 11;
  bool has_fan_mode = 12;
  ClimateFanMode fan_mode = 13;
  bool has_swing_mode = 14;
  ClimateSwingMode swing_mode = 15;
  bool has_custom_fan_mode = 16;
  string custom_fan_mode = 17;
  bool has_preset = 18;
  ClimatePreset preset = 19;
  bool has_custom_preset = 20;
  string custom_preset = 21;
}

// ==================== NUMBER ====================
message ListEntitiesNumberResponse {
  option (id) = 49;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_NUMBER";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  string icon = 5;
  float min_value = 6;
  float max_value = 7;
  float step = 8;
  bool disabled_by_default = 9;
}
message NumberStateResponse {
  option (id) = 50;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_NUMBER";
  option (no_delay) = true;

  fixed32 key = 1;
  float state = 2;
  // If the number does not have a valid state yet.
  // Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
  bool missing_state = 3;
}
message NumberCommandRequest {
  option (id) = 51;
  option (source) = SOURCE_CLIENT;
  option (ifdef) = "USE_NUMBER";
  option (no_delay) = true;

  fixed32 key = 1;
  float state = 2;
}

// ==================== SELECT ====================
message ListEntitiesSelectResponse {
  option (id) = 52;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_SELECT";

  string object_id = 1;
  fixed32 key = 2;
  string name = 3;
  string unique_id = 4;

  string icon = 5;
  repeated string options = 6;
  bool disabled_by_default = 7;
}
message SelectStateResponse {
  option (id) = 53;
  option (source) = SOURCE_SERVER;
  option (ifdef) = "USE_SELECT";
  option (no_delay) = true;

  fixed32 key = 1;
  string state = 2;
  // If the select does not have a valid state yet.
  // Equivalent to `!obj->has_state()` - inverse logic to make state packets smaller
  bool missing_state = 3;
}
message SelectCommandRequest {
  option (id) = 54;
  option (source) = SOURCE_CLIENT;
  option (ifdef) = "USE_SELECT";
  option (no_delay) = true;

  fixed32 key = 1;
  string state = 2;
}
