Core
* Simple hierarchy system (look at D1plo1d and tamask branches)

Examples
* DOMRenderer example

Examples/Geometry/Primitives
* Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src

Materials
* MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
* MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
* MeshShaderMaterial for WebGLRenderer

Renderers
* FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)
