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area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)area: rendererConcerns our graphics rendererConcerns our graphics rendererjust do itYou can start working on this, there should be nothing left to discussYou can start working on this, there should be nothing left to discussnice new thing ☺A new feature that was not there beforeA new feature that was not there before
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We have to get rid of the crappy csv files that describe where subtextures are. Instead, we need to create far more sophisticated™ key-value files that describe animations, frames and angles.
Why not nyan? The frame and animation definitions are directly linked to the image files. They don't change at runtime. And the renderer can directly organize the sprites internally without nyan queries.
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area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)area: rendererConcerns our graphics rendererConcerns our graphics rendererjust do itYou can start working on this, there should be nothing left to discussYou can start working on this, there should be nothing left to discussnice new thing ☺A new feature that was not there beforeA new feature that was not there before