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area: simulationInvolved in the game mechanics and simulationInvolved in the game mechanics and simulationlang: c++Done in C++ codeDone in C++ codeto-discussIdea or suggestion that needs some discussion before implementationIdea or suggestion that needs some discussion before implementation
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We have to come up with a simple gamestate definition for the event logic.
It could, for example, consist of
- Game (main state container)
- Universe (currently running game world)
- GameEntity (base simulation element)
- Player (guess what)
The combination and configuration of those is done by nyan. The logic implementation and available features for GameEntities are in C++ and Python.
This is the foundation for the new simulation core.
It should also be prepared to support pathfinding (with an obstruction manager or something suitable #736).
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area: simulationInvolved in the game mechanics and simulationInvolved in the game mechanics and simulationlang: c++Done in C++ codeDone in C++ codeto-discussIdea or suggestion that needs some discussion before implementationIdea or suggestion that needs some discussion before implementation