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area: rendererConcerns our graphics rendererConcerns our graphics rendererimprovementEnhancement of an existing componentEnhancement of an existing componentjust do itYou can start working on this, there should be nothing left to discussYou can start working on this, there should be nothing left to discusslang: c++Done in C++ codeDone in C++ code
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Our terminal emulator is basically feature complete (it can run vim!), but the rendering is very slow and inefficient. Please optimize it.
The non-opengl-output can be tested with ./run test -d console::tests::interactive, you'll get a shell.
You should synchronize with #287 and in the chat room so that it is integrated with the renderer instead of doing the same things again.
libopenage/console/draw.cpp
Maybe you get some ideas here:
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area: rendererConcerns our graphics rendererConcerns our graphics rendererimprovementEnhancement of an existing componentEnhancement of an existing componentjust do itYou can start working on this, there should be nothing left to discussYou can start working on this, there should be nothing left to discusslang: c++Done in C++ codeDone in C++ code
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