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area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)area: rendererConcerns our graphics rendererConcerns our graphics rendererlang: pythonDone in Python codeDone in Python codenice new thing ☺A new feature that was not there beforeA new feature that was not there before
Description
HD Edition has different terrain textures than 1.0c. They're now pngs that are transformed during render to fit the terrain:
Textures are found in <Age2Dir>/resources/_common/terrain/textures.
Older HD Edition versions also still shipped with 1.0c's terrain SLP files, but they were removed as of patch 4.8. Currently, users have to downgrade to patch 4.3 before running the conversion.
I suppose to convert these new textures, they need to be cut up and transformed to generate the same output as the SLP conversion.
Interesting data:
- The texture names seem to be derived from the
name1attribute on Terrains. eg. theg_wtrtexture name isg_wtr_00_color.png. - The SLP id of the obsolete textures is still present on Terrain data from HD 4.8. So that could be used to map the texture name to an appropriate output file.
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area: assetsInvolved with assets (images, sounds, ...)Involved with assets (images, sounds, ...)area: rendererConcerns our graphics rendererConcerns our graphics rendererlang: pythonDone in Python codeDone in Python codenice new thing ☺A new feature that was not there beforeA new feature that was not there before