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area: buildsystemRelated to our cmake/python buildsystemRelated to our cmake/python buildsystembugBehaving differently as it should behaveBehaving differently as it should behavepackagingBundling openage for distributionBundling openage for distribution
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openage.desktop file:
Exec=openage %u
Path=.openageWhich no longer works since qml files are also expected to be sitting next to ./assets. On an installed system the qml files are in /usr/share/openage while the assets are in ~/.openage/assets. Short of symlinking the assets into /usr/share/openage and launching the game from that directory there does not appear to be a way to run it outside of a development setup where everything is in a single directory.
Seems like there needs to be some path discovery or somesuch.
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area: buildsystemRelated to our cmake/python buildsystemRelated to our cmake/python buildsystembugBehaving differently as it should behaveBehaving differently as it should behavepackagingBundling openage for distributionBundling openage for distribution