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area: rendererConcerns our graphics rendererConcerns our graphics rendererimprovementEnhancement of an existing componentEnhancement of an existing componentlang: c++Done in C++ codeDone in C++ code
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The terrain blending calculation should not be done on every frame, results can be buffered perfectly and only updates can change the terrain overlays. The terrain blending calculation is done in libopenage/terrain/terrain.cpp.
This should greatly improve performance, to boost the speed and flexibility even more, a separate shader for this should be implemented (see #149).
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area: rendererConcerns our graphics rendererConcerns our graphics rendererimprovementEnhancement of an existing componentEnhancement of an existing componentlang: c++Done in C++ codeDone in C++ code
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