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Support Vulkan graphics API #242

@TheJJ

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@TheJJ

Required Skills: Vulkan, C++

Difficulty: Hard

Of course we want to support the new shit out there: https://www.khronos.org/vulkan

The Vulkan implementation should use the existing low-level renderer interface and provide an alternative to our existing OpenGL backend. The OpenGL code can be used as a guideline for the Vulkan stuff. Most things will be similar but we obviously want to take advantage of advanced Vulkan features wherever we can :)

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