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area: rendererConcerns our graphics rendererConcerns our graphics renderergood first issueSuitable for newcomersSuitable for newcomerslang: c++Done in C++ codeDone in C++ codenice new thing ☺A new feature that was not there beforeA new feature that was not there before
Description
Required Skills: Vulkan, C++
Difficulty: Hard
Of course we want to support the new shit out there: https://www.khronos.org/vulkan
The Vulkan implementation should use the existing low-level renderer interface and provide an alternative to our existing OpenGL backend. The OpenGL code can be used as a guideline for the Vulkan stuff. Most things will be similar but we obviously want to take advantage of advanced Vulkan features wherever we can :)
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area: rendererConcerns our graphics rendererConcerns our graphics renderergood first issueSuitable for newcomersSuitable for newcomerslang: c++Done in C++ codeDone in C++ codenice new thing ☺A new feature that was not there beforeA new feature that was not there before
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🔖 TODO
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renderer