// Copyright 2023-2023 the openage authors. See copying.md for legal info.

#pragma once

#include <cstdint>

namespace openage::gamestate {

/**
 * Game entity IDs.
 */
using entity_id_t = uint64_t;

/**
 * Player IDs.
 */
using player_id_t = uint64_t;

} // namespace openage::gamestate
