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human readable asset names and dummy assets #6

@CapsAdmin

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@CapsAdmin

At the moment sound effects (and possibly other assets?) are named by numbers. As someone who wants to make sound effects this becomes really cumbersome to manage.

The ideal solution for me would be if each sound had a readable name. Such that data/sound/5032.opus was instead data/sound/castle.opus.

Additionally it would also be nice if there were dummy assets so one can see what needs to be done. There could be a todo extension like this data/sound/castle.todo and so when I add a sound I delete the zero byte todo file.

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