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Normal calculation in shader #7

@noebm

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@noebm

I might be misunderstanding something but shouldn't b be along the x axis and c along the y axis?

https://github.com/Neopallium/bevy_water/blob/68889d28b346b7ff47d793bf02e1464742f45127/assets/shaders/water.wgsl#LL109C1-L111C66

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