/**
 * @author mrdoob / http://mrdoob.com/
 * @author mikael emtinger / http://gomo.se/
 */

THREE.Camera = function () {

	THREE.Object3D.call( this );

	this.matrixWorldInverse = new THREE.Matrix4();

	this.projectionMatrix = new THREE.Matrix4();
	this.projectionMatrixInverse = new THREE.Matrix4();

};

THREE.Camera.prototype = Object.create( THREE.Object3D.prototype );

THREE.Camera.prototype.lookAt = function ( vector ) {

	// TODO: Add hierarchy support.

	this.matrix.lookAt( this.position, vector, this.up );

	if ( this.rotationAutoUpdate === true ) {

		this.rotation.setEulerFromRotationMatrix( this.matrix, this.eulerOrder );

	}

};
