[page:Material] →

# [name]

A material for drawing geometries in a simple shaded (flat or wireframe) way.
The default will render as flat polygons. To draw the mesh as wireframe, simply set the 'wireframe' property to true.

## Constructor

### [name]( [page:Object parameters] )

parameters is an object with one or more properties defining the material's appearance.
color — geometry color in hexadecimal. Default is 0xffffff.
wireframe — render geometry as wireframe. Default is false.
wireframeLinewidth — Line thickness. Default is 1.
wireframeLinecap — Define appearance of line ends. Default is 'round'.
wireframeLinejoin — Define appearance of line joints. Default is 'round'.
shading — Define shading type. Default is THREE.SmoothShading.
vertexColors — Define whether the material uses vertex colors, or not. Default is false.
fog — Define whether the material color is affected by global fog settings. Default is false.
lightMap — TODO. Default is null.
specularMap — TODO. Default is null.
envMap — TODO. Default is null.
skinning — TODO. Default is false.
morphTargets — TODO. Default is false.

## Properties

### .[page:Integer color]

Sets the color of the geometry. Default is 0xffffff.

### .[page:Boolean wireframe]

Render geometry as wireframe. Default is false (i.e. render as flat polygons).

### .[page:Float wireframeLinewidth]

Controls wireframe thickness. Default is 1.

### .[page:String wireframeLinecap]

Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.
This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.

### .[page:String wireframeLinejoin]

Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.
This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.

### .[page:String shading]

Define shading type. Default is THREE.SmoothShading.

### .[page:Boolean vertexColors]

Define whether the material uses vertex colors, or not. Default is false.
This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.

### .[page:Boolean fog]

Define whether the material color is affected by global fog settings.
This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.

### .[page:Texture lightMap]

Set light map. Default is null.

### .[page:Texture specularMap]

Set specular map. Default is null.

### .[page:TextureCube envMap]

Set env map. Default is null.

### .[page:Boolean skinning]

Define whether the material uses skinning. Default is false.

### .[page:Boolean morphTargets]

Define whether the material uses morphTargets. Default is false.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]