// Copyright (C) 2018-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
//

/**
 * @brief A header file for NN Builder API
 * @file ie_builders.hpp
 */

#pragma once

#include <builders/ie_argmax_layer.hpp>
#include <builders/ie_clamp_layer.hpp>
#include <builders/ie_concat_layer.hpp>
#include <builders/ie_const_layer.hpp>
#include <builders/ie_convolution_layer.hpp>
#include <builders/ie_crop_layer.hpp>
#include <builders/ie_ctc_greedy_decoder_layer.hpp>
#include <builders/ie_deconvolution_layer.hpp>
#include <builders/ie_detection_output_layer.hpp>
#include <builders/ie_eltwise_layer.hpp>
#include <builders/ie_elu_layer.hpp>
#include <builders/ie_fully_connected_layer.hpp>
#include <builders/ie_grn_layer.hpp>
#include <builders/ie_gru_sequence_layer.hpp>
#include <builders/ie_input_layer.hpp>
#include <builders/ie_layer_builder.hpp>
#include <builders/ie_lrn_layer.hpp>
#include <builders/ie_lstm_sequence_layer.hpp>
#include <builders/ie_memory_layer.hpp>
#include <builders/ie_mvn_layer.hpp>
#include <builders/ie_network_builder.hpp>
#include <builders/ie_norm_layer.hpp>
#include <builders/ie_normalize_layer.hpp>
#include <builders/ie_output_layer.hpp>
#include <builders/ie_permute_layer.hpp>
#include <builders/ie_pooling_layer.hpp>
#include <builders/ie_power_layer.hpp>
#include <builders/ie_prelu_layer.hpp>
#include <builders/ie_prior_box_clustered_layer.hpp>
#include <builders/ie_prior_box_layer.hpp>
#include <builders/ie_proposal_layer.hpp>
#include <builders/ie_psroi_pooling_layer.hpp>
#include <builders/ie_region_yolo_layer.hpp>
#include <builders/ie_relu6_layer.hpp>
#include <builders/ie_relu_layer.hpp>
#include <builders/ie_reorg_yolo_layer.hpp>
#include <builders/ie_resample_layer.hpp>
#include <builders/ie_reshape_layer.hpp>
#include <builders/ie_rnn_sequence_layer.hpp>
#include <builders/ie_roi_pooling_layer.hpp>
#include <builders/ie_scale_shift_layer.hpp>
#include <builders/ie_sigmoid_layer.hpp>
#include <builders/ie_simpler_nms_layer.hpp>
#include <builders/ie_softmax_layer.hpp>
#include <builders/ie_split_layer.hpp>
#include <builders/ie_tanh_layer.hpp>
#include <builders/ie_tile_layer.hpp>
