// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.

using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;

namespace System.ComponentModel
{
    /// <summary>
    /// Wrapper for AttributeCollection to provide generic collection implementation.
    /// </summary>
    internal sealed class AttributeList : IList<Attribute>
    {
        private readonly AttributeCollection _attributes;

        public AttributeList(AttributeCollection attributes)
        {
            Contract.Assert(attributes != null);
            _attributes = attributes;
        }

        public int Count
        {
            get
            {
                return _attributes.Count;
            }
        }

        public bool IsReadOnly
        {
            get
            {
                return true;
            }
        }

        public Attribute this[int index]
        {
            get
            {
                return _attributes[index];
            }
            set
            {
                throw new NotSupportedException();
            }
        }

        public void Add(Attribute attribute)
        {
            throw new NotSupportedException();
        }

        public void Clear()
        {
            throw new NotSupportedException();
        }

        public bool Contains(Attribute attribute)
        {
            return _attributes.Contains(attribute);
        }

        public void CopyTo(Attribute[] target, int startIndex)
        {
            _attributes.CopyTo(target, startIndex);
        }

        public IEnumerator<Attribute> GetEnumerator()
        {
            for (int i = 0; i < _attributes.Count; i++)
            {
                yield return _attributes[i];
            }
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            return ((IEnumerable)_attributes).GetEnumerator();
        }

        public int IndexOf(Attribute attribute)
        {
            for (int i = 0; i < _attributes.Count; i++)
            {
                if (attribute == _attributes[i]) 
                {
                    return i;
                }                
            }
            return -1;
        }

        public void Insert(int index, Attribute attribute)
        {
            throw new NotSupportedException();
        }

        bool ICollection<Attribute>.Remove(Attribute attribute)
        {
            throw new NotSupportedException();
        }

        public void RemoveAt(int index)
        {
            throw new NotSupportedException();
        }
    }
}
