// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc.  All rights reserved.
// http://code.google.com/p/protobuf/
//
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package akka.protobuf;

/**
 * <p>An {@code RpcController} mediates a single method call.  The primary
 * purpose of the controller is to provide a way to manipulate settings
 * specific to the RPC implementation and to find out about RPC-level errors.
 *
 * <p>Starting with version 2.3.0, RPC implementations should not try to build
 * on this, but should instead provide code generator plugins which generate
 * code specific to the particular RPC implementation.  This way the generated
 * code can be more appropriate for the implementation in use and can avoid
 * unnecessary layers of indirection.
 *
 * <p>The methods provided by the {@code RpcController} interface are intended
 * to be a "least common denominator" set of features which we expect all
 * implementations to support.  Specific implementations may provide more
 * advanced features (e.g. deadline propagation).
 *
 * @author kenton@google.com Kenton Varda
 */
public interface RpcController {
  // -----------------------------------------------------------------
  // These calls may be made from the client side only.  Their results
  // are undefined on the server side (may throw RuntimeExceptions).

  /**
   * Resets the RpcController to its initial state so that it may be reused in
   * a new call.  This can be called from the client side only.  It must not
   * be called while an RPC is in progress.
   */
  void reset();

  /**
   * After a call has finished, returns true if the call failed.  The possible
   * reasons for failure depend on the RPC implementation.  {@code failed()}
   * most only be called on the client side, and must not be called before a
   * call has finished.
   */
  boolean failed();

  /**
   * If {@code failed()} is {@code true}, returns a human-readable description
   * of the error.
   */
  String errorText();

  /**
   * Advises the RPC system that the caller desires that the RPC call be
   * canceled.  The RPC system may cancel it immediately, may wait awhile and
   * then cancel it, or may not even cancel the call at all.  If the call is
   * canceled, the "done" callback will still be called and the RpcController
   * will indicate that the call failed at that time.
   */
  void startCancel();

  // -----------------------------------------------------------------
  // These calls may be made from the server side only.  Their results
  // are undefined on the client side (may throw RuntimeExceptions).

  /**
   * Causes {@code failed()} to return true on the client side.  {@code reason}
   * will be incorporated into the message returned by {@code errorText()}.
   * If you find you need to return machine-readable information about
   * failures, you should incorporate it into your response protocol buffer
   * and should NOT call {@code setFailed()}.
   */
  void setFailed(String reason);

  /**
   * If {@code true}, indicates that the client canceled the RPC, so the server
   * may as well give up on replying to it.  This method must be called on the
   * server side only.  The server should still call the final "done" callback.
   */
  boolean isCanceled();

  /**
   * Asks that the given callback be called when the RPC is canceled.  The
   * parameter passed to the callback will always be {@code null}.  The
   * callback will always be called exactly once.  If the RPC completes without
   * being canceled, the callback will be called after completion.  If the RPC
   * has already been canceled when NotifyOnCancel() is called, the callback
   * will be called immediately.
   *
   * <p>{@code notifyOnCancel()} must be called no more than once per request.
   * It must be called on the server side only.
   */
  void notifyOnCancel(RpcCallback<Object> callback);
}
