[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2025-02-18。"],[[["Earth Engine uses the `Geometry` type to represent vector data, supporting various shapes like points, lines, and polygons, as defined in the GeoJSON specification."],["Geometries can be created interactively with the Code Editor tools or programmatically by providing coordinate lists to `Geometry` constructors."],["`LinearRing` geometries are closed shapes where the starting and ending coordinates are the same, unlike `LineString` geometries."],["Multi-part geometries, such as `MultiPoint` or `MultiPolygon`, can be broken down into individual geometries using the `geometries()` method."]]],["Earth Engine utilizes the `Geometry` type for vector data, supporting GeoJSON geometries like `Point`, `LineString`, `LinearRing`, and `Polygon`, along with their multi-part counterparts (`MultiPoint`, etc.). Geometries can be created interactively or programmatically by providing coordinate lists to constructors, as shown in the provided JavaScript code. `LinearRing` differs from `LineString` by being closed. Multi-part geometries can be disassembled into individual components using the `geometry.geometries()` method.\n"]]