[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-02-18 UTC。"],[[["Earth Engine uses the `Geometry` type to represent vector data, supporting various shapes like points, lines, and polygons, as defined in the GeoJSON specification."],["Geometries can be created interactively with the Code Editor tools or programmatically by providing coordinate lists to `Geometry` constructors."],["`LinearRing` geometries are closed shapes where the starting and ending coordinates are the same, unlike `LineString` geometries."],["Multi-part geometries, such as `MultiPoint` or `MultiPolygon`, can be broken down into individual geometries using the `geometries()` method."]]],["Earth Engine utilizes the `Geometry` type for vector data, supporting GeoJSON geometries like `Point`, `LineString`, `LinearRing`, and `Polygon`, along with their multi-part counterparts (`MultiPoint`, etc.). Geometries can be created interactively or programmatically by providing coordinate lists to constructors, as shown in the provided JavaScript code. `LinearRing` differs from `LineString` by being closed. Multi-part geometries can be disassembled into individual components using the `geometry.geometries()` method.\n"]]